LorenzTD

Hold the line in this slick 1-4 players TD

File Details

LorenzTD

  • B
  • May 18, 2010
  • 1.47 MB
  • 531

File Name

lorenzTD.SC2Map

Supported Versions

    -+-Patch 1.02--+----------------

    Game speed increased:
    - Player 1 start location changed to closer to the Zerg spawn area
    - Players no longer have to wait for bonus Zerg to cross finish line
    - More upgradeable towers, higher tower damage

    More levels:
    - Added 10 more levels
    - Added a new Zerg Attacker, the Infested Zerg. Sniper towers are recommended.
    - Infested Zerg now spawn in levels 40-59. Explosive Zerg have been moved to the final levels 50-59

    Regenerating Zerg:
    - regeneration rate increased from 50 to 75 health per second
    - no longer count as armored, now count as light

    Basic Cannons:
    - damage increased. they now deal bonus damage to light
    - now upgradeable to level 3
    - higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

    Flame Bunkers:
    - renamed to grenade bunkers, and they now shoot grenades
    - hotkey changed to G
    - damage decreased, but they now deal a LOT more damage to armored
    - now upgradeable to level 3
    - higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

    Hellfire Anti-Air Missile Launcher:
    - renamed to Hellfire Anti-Air Turret
    - hotkey changed to H
    - damage decreased, but they now deal a LOT more damage to armored
    - now upgradeable to level 2
    - higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

    Sniper Tower:
    - level 1 tower cost decreased from 300 to 250

    Bosses:
    - first boss movement speed increased, more befitting his nature as a speedy zergling
    - final boss size decreased, movement speed decreased, increased life and shields

    Nydus Worm Attacks:
    - now spawn exclusively within the player 1 area
    - eliminated bug where nydus worms sometimes accidentally blocked the start or end of the path the players have provided for the creeps, causing situations where creeps became blocked
    ---------------------

    -+-Patch 1.01--+----------------
    Updated tooltip for basic towers to correctly state that they deal 30 damage when upgraded, not 10
    Hellfire missile turrets damage reduced from 100, +100 bonus vs armored to +50, +50 vs armored
    Endboss health and shields nerfed
    ---------------------