LordAbyss Trigger Specials

Contains numerous resources, mostly for trigger editor.
<p>Image of some of the code.</p>

Image of some of the code.

Description

This will be my compiled map of everything I may create in triggers or in the data editor.

Conditions

int gf_NumberOfUnitsOwnedByPlayer (int lp_player);
bool gf_NumberOfUnitsOwnedByPlayerGreater (int lp_player, int lp_units);
bool gf_NumberOfUnitsOwnedByPlayerGreaterOrEqual (int lp_player, int lp_units);
bool gf_NumberOfUnitsOwnedByPlayerLess (int lp_player, int lp_units);
bool gf_NumberOfUnitsOwnedByPlayerLessOrEqual (int lp_player, int lp_units);
bool gf_NumberOfUnitsOwnedByPlayerEqual (int lp_player, int lp_units);
bool gf_NumberOfUnitsOwnedByPlayerNotEqual (int lp_player, int lp_units);

The LordAbyss Trigger Specials Team

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