Lights Out

Lights Out
<p>Lights Out 1.1 with slight improvements to interface and "victory condition" detection. When all cells are lit, the map is revealed to simulate a "lights on" environment, and it darkens again when the board is reset.</p>

Lights Out 1.1 with slight improvements to interface and "victory condition" detection. When all cells are lit, the map is revealed to simulate a "lights on" environment, and it darkens again when the board is reset.

<p>The solution-generating mechanism highlights cells in green for the player to click.</p>

The solution-generating mechanism highlights cells in green for the player to click.

<p>Lights Out 1.0 in action. Pictured is a randomized game board, with description dialogs and the options dialog. Note that the game UI is hidden.</p>

Lights Out 1.0 in action. Pictured is a randomized game board, with description dialogs and the options dialog. Note that the game UI is hidden.

Description

Based on the classic Lights Out handheld game by Tiger Toys. A simple logic game that challenges the player with a 5x5 grid of cells that can be flipped on or off, affecting adjacent cells in turn. This map was created in the course of several hours as a simple exercise to demonstrate the use of dialogs, array variables, and action definitions.

moronsonofboron (at) yahoo (dot) com

The Lights Out Team

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