Income Wars

income wars - kill the cannon of the enemy

File Details

Income Wars 4.17

  • R
  • Sep 15, 2010
  • 1.05 MB
  • 1.7K

File Name

income_wars_v4x.SC2Map

Supported Versions

    version 4.17
    - 5.0 terrain alpha
    - selendis attack speed increased 4.0 > 3.5
    - duskwing cost decreased 3000 > 2250
    - jackson +25% dmg vs light
    - trigger improved
    - murloc hp increased
    - diamond damage decreased -66% but now attacks up to three targets
    - new unit: swarm guardian T2


    version 4.15
    - player leaves movement fix, maybe
    - nuke counter fix
    - void ray damage fix (5-5-10+15 armored)
    - devil, hammer +200 hp
    - firebat -1 armor
    - reaver +2 armor +10% dmg
    - immortal now costs 2 gas
    version 4.14
    - bug fixes
    - minor balance changes
    version 4.13
    - bug fixes
    - minor balance changes
    version 4.10
    - income bug after player leaves fixed
    version 4.9
    - jackson hp increased
    - destroyer damage decreased, range reduce
    - fixed win-lose bug
    - fixed unstuck bug
    version 4.7
    - fixed game breaking 4.5 bug
    version 4.5
    - minor fixes
    - dusk wing splash fix
    - ht cost increased
    version 4.4
    - fixed high templar priority
    - scourge movement speed decreased
    version 4.3
    - small balance
    - new unit Hybrid Destroyer (Shieldbraker)
    - new unit Jackson's Revenge T2 battlecruiser
    - improved spawn system: standing on a field is enough, patrol still works
    - nuke tracker, kills info and team nuke display
    - team kills display
    - chooser don't stop working if a player leaves, continue your game and use the chooser
    version 3.28
    - stone zealot ground+air
    - 3 scourge
    - high templar storm is smart now
    - some other small things
    version 3.25
    - a lot of small balance changes
    - High templar has a very weak attack now
    - Chooser is now automatically assigned to control group 1
    - Bunkers added: 3500hp, 2 armor, 23dmg, 0.75 AS, 9 range -> kill reweard: 750 min to all on the team!
    version 3.24
    - infested fix
    - science vessel can't heal massive units (because of selendis) fix incoming
    version 3.23
    - lot of t1 balance
    version 3.21
    - Citrien range increased
    - loading screen text fixed (wtf editor)
    - Siege braker are nukeable again
    version 3.20
    - selendis attack speed lowered
    - thor dmg fixed
    version 3.18
    - science vessel cost increased
    - thor size decreased, lost 1 anti-air range
    - reduced selendis range, interceptors spawn slower, lost 1000 hp
    - citrien AA damage increased
    - increased findlays attack speed
    - all tier 2 units now increase your income by at least 8%
    - decay halfed
    - lots of other +- 1 balance fixes
    - killing your own units now longer increases your killscore
    version 3.16
    - minor bugfixes
    - Thor cost increased
    - firebat damage improved
    version 3.15
    - added some information text
    - interceptors are immortel but selendis has a higher range
    version 3.14
    - decay calculation set to: dec = (0,0035 * inc) ² / 15000
    - selendis interceptors don't give killpoints anymore
    - goliath cost fixed
    - Cannon Hardened Shields decreased to 75
    - every unit now costs 1 Gas. You've got 75 Gas per income round.
    version 3.13
    - single ramp, two path layout
    - Selendis Carrier added
    - Cannon Hardened Shields decreased to 100 and hp increased to 10k
    - tier2 dps balance
    - some small fixes
    version 3.11
    - removed the useless mines
    - cannon got a Hardened shield 150 to give you a chance to respond
    - removed the high templar shadows to reduce graphic lag
    - multiple medics and science vessels are able to heal one target again
    - lot of small cost/income changes
    version 3.10
    - Hybrid Reaver cost lowered
    - Siege Braker got a Hardened Shield 200
    - a few units where controlable when spawing south
    - some other small fixes
    version 3.9
    - fixed money
    version 3.8
    - lots of fixes
    - map increased and reworked
    - decay over 7500 income
    - +20% dmg/armor +5% speed every 1000 kills of your team
    - much more I can't remember
    version 2.5
    - Chooser are indestructible again
    version 2.4
    - Brutalisk damage decreased, added cleave damage
    - Hybrid Reaver attack speed increased, damage decreased
    - fixed and increased Stone Zealot splash damage
    - fixed Siege Braker splash damage
    version 2.3
    - fixed dmg of some units with slowed attacks
    - added Findley
    - armor of all expensive units increased