Income Wars

income wars - kill the cannon of the enemy

File Details

Income Wars 3.24

  • R
  • Aug 19, 2010
  • 779.73 KB
  • 477

File Name

income_wars.SC2Map

Supported Versions

    version 3.24
    - infested fix
    - science vessel can't heal massive units (because of selendis) fix incoming


    version 3.23
    - lot of t1 balance
    version 3.21
    - Citrien range increased
    - loading screen text fixed (wtf editor)
    - Siege braker are nukeable again
    version 3.20
    - selendis attack speed lowered
    - thor dmg fixed
    version 3.18
    - science vessel cost increased
    - thor size decreased, lost 1 anti-air range
    - reduced selendis range, interceptors spawn slower, lost 1000 hp
    - citrien AA damage increased
    - increased findlays attack speed
    - all tier 2 units now increase your income by at least 8%
    - decay halfed
    - lots of other +- 1 balance fixes
    - killing your own units now longer increases your killscore
    version 3.16
    - minor bugfixes
    - Thor cost increased
    - firebat damage improved
    version 3.15
    - added some information text
    - interceptors are immortel but selendis has a higher range
    version 3.14
    - decay calculation set to: dec = (0,0035 * inc) ² / 15000
    - selendis interceptors don't give killpoints anymore
    - goliath cost fixed
    - Cannon Hardened Shields decreased to 75
    - every unit now costs 1 Gas. You've got 75 Gas per income round.
    version 3.13
    - single ramp, two path layout
    - Selendis Carrier added
    - Cannon Hardened Shields decreased to 100 and hp increased to 10k
    - tier2 dps balance
    - some small fixes
    version 3.11
    - removed the useless mines
    - cannon got a Hardened shield 150 to give you a chance to respond
    - removed the high templar shadows to reduce graphic lag
    - multiple medics and science vessels are able to heal one target again
    - lot of small cost/income changes
    version 3.10
    - Hybrid Reaver cost lowered
    - Siege Braker got a Hardened Shield 200
    - a few units where controlable when spawing south
    - some other small fixes
    version 3.9
    - fixed money
    version 3.8
    - lots of fixes
    - map increased and reworked
    - decay over 7500 income
    - +20% dmg/armor +5% speed every 1000 kills of your team
    - much more I can't remember
    version 2.5
    - Chooser are indestructible again
    version 2.4
    - Brutalisk damage decreased, added cleave damage
    - Hybrid Reaver attack speed increased, damage decreased
    - fixed and increased Stone Zealot splash damage
    - fixed Siege Braker splash damage
    version 2.3
    - fixed dmg of some units with slowed attacks
    - added Findley
    - armor of all expensive units increased