Hive Keeper

Abandoned
Mod freely inspired to Dungeon Keeper 2

File Details

Hive Keeper v0.10 beta

  • B
  • Apr 29, 2012
  • 1.28 MB
  • 462

File Name

HiveKeeperV0.10Beta.SC2Map

Supported Versions

    You can't open the map directly in the editor, the only way is to drag&drop the map into your starcraft II.exe file

    CHANGES
    o Trap system implemented. Workshops can now be used to research and craft traps for your hive.
    o Added 3 new traps: Spore Cannon, Gas Trap and Barricade
    o Added a new keeper's spell researchable in the library: Sight of Evil
    o Added level 2 upgrades for all available spells
    o Added "charge" ability to aberrations: charges an enemy dealing damage to all the enemies on the path
    o Added "concussive shot" ability to marauders: deals high damage and temporary disable traps
    o Added "eviscerate" ability to zerglings and pygalisks: deals bleeding damage to an enemy target over time
    o Added "cleave" ability to pygalisks: deals damage in a frontal cone
    o Added "venomous spine" ability to hydralisks: deals damage over time and slows enemy targets
    o Reduced mana generated by conquered tiles
    o Increased spell research bonus affected by creature level
    o Dirt tiles life slightly decreased
    o Reinforced tiles life greatly increased
    o Spawn drone can now be casted on neutral territory
    o Increased hero waves difficulty to balance the new traps placement
    o Increased amount of waves to 15
    o Heroes will now drop minerals on death
    o Disabled the mouse drag box when not needed
    o ESC button now closes the research menu
    o Opening the research menu with M will now show the previously selected research tree
    o Changed research tabs order in the research menu to reflect the same order in the game UI
    o Addedd UI button to open the research menu

    BUG FIX
    o Fixed a bug that freezed tasks on tiles when an assigned drone died
    o Fixed a bug that sometimes freezed creatures AI after a fight
    o Fixed a bug that didn't limit the amount of drones that can dig a tile from one side
    o Fixed bug that didn't remove resources on rooms usage
    o Fixed bug that kept creatures sleeping after a grab/drop
    o Fixed trigger error happening with units using small rooms
    o Fixed double click behavior on the main UI tabs
    o Fixed the guard room requirement tooltip for hydralisks