This was my second official map release. I used a desert/wasteland setting for this map and focused on using the awesome texture palette to it's maximum potential as well as making a very playable and balanced map.
The map is designed for 1v1 competitive multiplayer and as such, I would greatly appreciate different ideas and criticisms regarding balance; and of course any criticisms regarding aesthetic properties of the map are always welcomed.
You'll notice the naturals are fairly wide open and there are numerous attack paths across the map, with one major one through the middle which a watch tower overlooks. My intent was to make the attack paths long enough so early cheese isn't entirely viable, and I made a third "natural" connected to the main through destructable rocks so that one can still play defensively if they so choose; but a hardcore macro-turtle battle probably will be a difficult gameplan because of the wide choke into the naturals and the numerous attack paths across the map.
Anyway, thanks and enjoy!
-Fixed issue where workers were mining gas from the opposite side of the geyser.
-Fixed ramp glitching issues.
-Modified fog properties of the map.
-Map the top main base slightly bigger.
-Updated some terrain, changed the fog properties of the map as well.
-Made the map size smaller, as it had a lot of unneeded extra space.
-Decreased the size of the natural expansion areas, and increased the size of their ramps. Also decreased the size of the main base ramp.
-Increased the size of the main bases.
-Switched the player spawn locations to the top cliff adjacent to the old mains.
-Removed destructible rocks at the gold expos.
-Moved the mineral lines farther out to allow for buildings behind them.
-Reduced the total size of unused area in the map.
-Redid some texture/doodad work.
-Fixed AI spawning issue.
-Deleted a rogue command center.
-Added detail to surrounding areas.