Destroy All Monsters v1.24b (Battle.net fully functional)

Can you defend the city against Godzilla?

File Details

Godzilla_V1.25

  • B
  • May 16, 2010
  • 1021.77 KB
  • 499

File Name

Godzilla_V1.25.SC2Map

Supported Versions

    V1.25
    Thors slowly self repair after existing combat for a period of time
    Reduced thor price
    Increased size of region where empress is allowed to create minions
    The western river has dried up
    Empress can now spawn either a claw grip or gigantigrub when she dies. (random mode only, normal mode still only spawns gigantigrub)
    Added special victory actions to several player units.
    Fixed typos in triggers
    Changed a few triggers in preparation for co-op mode(not ready)

    Special thanks to Grum for the randomizing triggers.
    Random mode has been added!!!

    8 different monsters(not including claw and gigantigrub) are assigned to a pool of units.
    One of these monsters will attack the city from a random direction.
    When that monster is killed, a new random monster will attack from a new random direction.
    Defeat 10 super monsters(not including any claws and gigantigrubs) to beat this mode.
    Monsters don’t wait as long before attacking in this mode.  (only 30 seconds vs normal 60+)
    Every game should be unique in random mode, no two games will be the same!  You might see 10 Godzillas all attack the same lane every single time.  And if you do, you should probably play the lottery or go to Vegas!

    Endless mode has been added!!!

    Endless mode works like random mode… except you can never win.  You just see how many monsters you can kill before you are overrun.  

    V1.24g changelog
    Increased load range for all buildings in the city to make garrisoning faster and easier
    Shift+d command will now pan the camera to the drop ship in case you lose track of it
    Thor redesign
       Can no longer stun
       Hit points increased to 1250
       Base armor increase to 3
       Damage reduced to 20
       Can now load infantry like a bunker, infantry inside a thor will fire normally
    Increased damage for ultraling’s structure only attack
    Change name of desecrator’s attack

    V1.24 changelog
    Modified some monster health bars to be more visible
    Added ultraling, empress, ufo, bad year blimp, mech-taran, desecrator, and grub monsters
    Changed roachasaurus to ground movement
    Double energy cost for infantry
    Double amount of units deployed per use for infantry
    Fixed the shift exploit that created free units(You can blame MikaelHepp for that lol)
    Fixed some tooltips and unit names
    Banshee redesign
      Start with 0 energy
      Max energy capped to 50
      Attack ranged increased, damage increased to 30
    Added stealth detection to several monsters (Mecha-Tarantuan, Godzilla, Bad Year Blimp)

    1.22
    Boost claw monster acceleration and attack
    Reduced wait time between monster attacks
    Decrease tank/siege damage
    Decrease thor start energy/dmg
    Increase thor stun weapon range
    Building burn time reduced to 1k

    v1.21
    The city will now properly BURN
    Redesigned the city slightly, mostly to improve visual appearance of roads
    Reduced all monster hp
    Reduced monster regen
    Reduced building capacity for all building sizes
    Reduced all infantry unit damage
    Reduced all deploy squad size from 10 to 5
    All infantry can use stim packs
    All other infantry abilities removed
    All infantry now only take 1 cargo slot
    Added monster types and damage bonus attributes to player units
    Added tooltips to explain this new system
    Rebalanced all player units to make vehicles and air units more viable
    Vehicles generally do excellent damage at long ranges, but are still vulnerable to be quickly killed if monsters manage to get close to them
    Fixed sound levels for zooming out
    Reduced Viking range
    Vikings can shoot while moving like Phoenix of Patch11
    Increased banshee start energy
    Added Mech(I am aware there are no 'robotic' monsters yet, but eventually there will be!
    Added Grenadier infantry
    Removed Raven
    Added Claw Monster(s)

    v1.12
    Added boss health bars for all monsters (thanks Tyrindor.tyrindor
    Added colors to text
    Fixed victory conditions

    v1.11a
    Fixed a bug where siege tanks did 10 times as much damage as intended.
    Fixed a bug where thor stun broke the monster AI.
    Rebalanced the dropship mana slightly.
    Added several more missile turrets in the city.
    Added text to guide the player.
    Added text to the load screen.
    Added load screen.

    v1.1
    Enabled all technologies for terran units, including: stim packs, cloak, siege mode, and hunter seeker missiles.
    Disabled battlecruiser yamato weapon
    Added Roachasaurus.......

    v1.01a
    Removed Godzilla's underpowered melee attack.
    Slightly increased atomic breath damage.
    Slightly increased atomic breath AOE radius.
    Dramatically increased invulnerable(lol) dropship's health dramatically to prevent death from residual AOE.

    Initial version.

    Works with patch 12