Destroy All Monsters v1.24b (Battle.net fully functional)

Can you defend the city against Godzilla?

File Details

Godzilla_V1.24f

  • B
  • May 15, 2010
  • 920.82 KB
  • 547

File Name

Godzilla_V1.24f.SC2Map

Supported Versions

    V1.24 changelog
    Modified some monster health bars to be more visible
    Added ultraling, empress, ufo, bad year blimp, mech-taran, desecrator, and grub monsters
    Changed roachasaurus to ground movement
    Double energy cost for infantry
    Double amount of units deployed per use for infantry
    Fixed the shift exploit that created free units(You can blame MikaelHepp for that lol)
    Fixed some tooltips and unit names
    Banshee redesign
      Start with 0 energy
      Max energy capped to 50
      Attack ranged increased, damage increased to 30
    Added stealth detection to several monsters (Mecha-Tarantuan, Godzilla, Bad Year Blimp)

    1.22
    Boost claw monster acceleration and attack
    Reduced wait time between monster attacks
    Decrease tank/siege damage
    Decrease thor start energy/dmg
    Increase thor stun weapon range
    Building burn time reduced to 1k

    v1.21
    The city will now properly BURN
    Redesigned the city slightly, mostly to improve visual appearance of roads
    Reduced all monster hp
    Reduced monster regen
    Reduced building capacity for all building sizes
    Reduced all infantry unit damage
    Reduced all deploy squad size from 10 to 5
    All infantry can use stim packs
    All other infantry abilities removed
    All infantry now only take 1 cargo slot
    Added monster types and damage bonus attributes to player units
    Added tooltips to explain this new system
    Rebalanced all player units to make vehicles and air units more viable
    Vehicles generally do excellent damage at long ranges, but are still vulnerable to be quickly killed if monsters manage to get close to them
    Fixed sound levels for zooming out
    Reduced Viking range
    Vikings can shoot while moving like Phoenix of Patch11
    Increased banshee start energy
    Added Mech(I am aware there are no 'robotic' monsters yet, but eventually there will be!
    Added Grenadier infantry
    Removed Raven
    Added Claw Monster(s)

    v1.12
    Added boss health bars for all monsters (thanks Tyrindor.tyrindor
    Added colors to text
    Fixed victory conditions

    v1.11a
    Fixed a bug where siege tanks did 10 times as much damage as intended.
    Fixed a bug where thor stun broke the monster AI.
    Rebalanced the dropship mana slightly.
    Added several more missile turrets in the city.
    Added text to guide the player.
    Added text to the load screen.
    Added load screen.

    v1.1
    Enabled all technologies for terran units, including: stim packs, cloak, siege mode, and hunter seeker missiles.
    Disabled battlecruiser yamato weapon
    Added Roachasaurus.......

    v1.01a
    Removed Godzilla's underpowered melee attack.
    Slightly increased atomic breath damage.
    Slightly increased atomic breath AOE radius.
    Dramatically increased invulnerable(lol) dropship's health dramatically to prevent death from residual AOE.

    Initial version.

    Not tested with patch 12.