A 3v3 'wars' style map with 3 lanes; top, middle and bottom. Two bases are on either end and units are sent along each lane. You choose which lane to attack in co-ordination with your team. The top lane features a large extension bridge, the middle lane contains a Vespine Gas Refinary and the bottom lane sports a hydro-electric power plant.
Video
Story
Each team takes on the role of a genetic research lab that has just begun to clone Zerglings. In order to secure all the research funding they both set their Zerglings on each other!
Features:
Zerglings spawn from your lab to attack the enemy every 30 seconds.
The army that spawns can be upgraded from the lab with techs, more zerglings and more powerful Zerg.
The player can choose which lane to attack via a dialogue box.
Each lane is fortified with bunkers. These can be upgraded with improved shielding, armour and turrets.
A number of expensive mercenary units can be hired to improve your defence.
Income is gained by investing in research at the lab and by capturing and holding beacons on the lanes.
From the Breeding Lab you may also "rush" allowing an extra wave to be sent at once for a mineral cost. As a counter to massing Banelings may be spawned using vespine gas collected from the middle lane.
Each lane provides a unique bonus when the middle point is held:
The top lane allows a single Hel's Angle to be hired and grants a higher bonus income that the other two.
The middle lane gives the team a refinery providing vespine gas every turn.
The bottom lane allows a single Siege Breaker to be hired and provides the team with a Hydro-Electric Power Plant giving their Bunkers increased shield regeneration.
Plans:
This is classed as finished as I am now working on Genetic Lab Wars 2.