(4) Fighting Spirit

A port of the classic (4) Fighting Spirit professional map

File Details

(4) Fighting Spirit v1.9

  • R
  • May 21, 2010
  • 826.61 KB
  • 2.8K

File Name

Fighting_Spirit_v1.9.SC2Map

Supported Versions

    Changes in v1.1

    • Increased the size of the rivers to prevent siege tanks shooting into the nat across the river.
    • Changed some doodads and foliage

    Changes in v1.2

    • Reworked textures to be more consistent
    • Fixed some pathing issues
    • Smoothed the hills between main and 3rd so air units don't fly 9999 miles in the air while over a giant spike

    Changes in v1.3

    • Changed the building pathing to be more like the original map
    • Added two watchtowers
    • Cosmetic terrain changes
    • Made all bridges the same width and distance from natutral

    Changes in v1.4.1

    • Boundaries fixed; They were exploitable by air
    • Fixed so that stalkers cannot blink from main to 3rd
    • Retextured the water to make the map feel a little darker, like SC1
    • Retextured the bases to look more natural
    • Changed some doodads
    • Fixed the glitch texture at bottom-right's ramp

    Changes in v1.4.2

    • Texture adjustments
    • Mineral patches now look different and natural

    Changes in v1.5

    • Lighting of the map
    • Touched up some missed water spots and textures

    Changes in v1.6

    • Fixed more textures
    • Moved geysers to the corner of the mains

    Changes in v1.7

    • Map rebuilt, now symmetrical
    • Mineral patches placed correctly
    • Retextured
    • Changed border
    • Added LOS blocker around watchtower. This is still up for testing.

    Changes in v1.8

    • Vastly improved the map aesthetically
    1. Added doodads
    2. Changed water scheme
    3. Retextured
    4. Added more detail into the border and map architecture

    Changes in v1.9

    • Changed the mineral patch layouts
    • Made the map 4 player instead of 1 (oops.)
    • Added 1x1 holes in the unbuildable areas so Zerg can place creep tumors and spread across the map