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SC1 Episode 3: The Fall - Protoss Campaign

SC1 - Protoss Campaign: The Fall

File Details

SC1 Protoss (The Fall) Maps 1-5 .zip C.2.2

  • R
  • Nov 3, 2011
  • 17.45 MB
  • 25.9K

File Name

Maps_v._C.2.2.zip

Supported Versions

    Extract this Maps file to the folder Program Files/Starcraft II/Maps. If you have a previous version of the Maps you want to keep do not replace the old versions until you have moved or saved them in another location.

    Improvements:

    V. C - V. C.2:

    • Siege Tank no longer causes error.
    • Zerg Spine Colony no longer leaves animation remnant.
    • Autocasting Units: Shield Battery, Reaver, Carrier.
    • Zerg Queen and Defiler Upgrades work correctly.
    • Zerglings and Scourge have correct costs as well as number spawned (2).
    • Parasite ability works properly.
    • Easter eggs on certain maps.
    • New Doodads
    • New Zerg-ish Critter
    • Model changes to Cerebrate and Aldaris Portrait
    • Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
    • Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
    • Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)
    • MOD AND ALL MAPS 'LOCALIZED' - NO MORE NAME ERRORS (I hope).
    • New version of Cerebrate w/sounds - Final version (?)
    • Subtitle corrections
    • Sunken Colony size changed, renamed, attacks w/o error now - fully corrected
    • Restored original SC1 background in briefings
    • Eliminated blackness at map edges
    • Gave Tassadar the Karass attack
    • Various other changes/corrections
    • Corrected/revised errors with models: Chrysalis (both), High Templar, Guardian
    • Zerg costs for Creep Colony + Sunken Colony + Spore Colony 'fixed' [to a degree]
    • Fixed Extractor cost
    • Fixed 'Salvaged' msg
    • Other small map corrections

    V. C.2.2:

    • Corrected Creep Colony/Spine/Spore costs
    • Corrected issues with Young Chrysalis and Mature Chrysalis
    • Corrected issues with High Templars and Hallucinations of them
    • Other small map corrections/changes

    'Final' Version? - I probably won't work on this much more so that I can focus on the next 5 maps... unless I find more errors while doing so.

    * USE WITH THE Mod v.C.2.1 - Will not work correctly without this.

    • Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
    • Error with Science Facility after it's destroyed.
    • Shield Battery has small issues
    • Sunken Colony may have animation issues
    • Some Subtitle issues may persist

    Use these Maps at your own risk. If you find an error please let me know I can try and fix it.