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SC1 Episode 3: The Fall - Protoss Campaign

SC1 - Protoss Campaign: The Fall

File Details

SC1 Mod v. C.2.1 .zip

  • R
  • Oct 31, 2011
  • 81.97 MB
  • 1.2K

File Name

Mod_v._C.2.1.zip

Supported Versions

    Extract this Mod file to the folder Program Files/Starcraft II/Mods. If you have a previous version of the SC1Mod.SC2Mod you want to keep do not replace the old version until you have moved or saved it in another location.

    Improvements:

    V. C:

    • Siege Tank no longer causes error.
    • Zerg Spine Colony no longer leaves animation remnant.
    • Autocasting Units: Shield Battery, Reaver, Carrier.
    • Zerg Queen and Defiler Upgrades work correctly.
    • Zerglings and Scourge have correct costs as well as number spawned (2).
    • Parasite ability works properly.
    • Easter eggs on certain maps.
    • New Doodads
    • New Zerg-ish Critter

    V. C.1:

    • Model changes to Cerebrate and Aldaris Portrait
    • Corrected costs/names for Leg Enhancements/Charge, Archon Merge, Robotics Upgrades
    • Corrected Tassadar Hallucination Ability, Dragoon voice, Dominion Attacks and trigger in Map 5
    • Corrected Volume error on Spine Crawler weapon Impact; possibly some other related error may show (grr.)

    V. C.2:

    • MOD AND ALL MAPS 'LOCALIZED' - NO MORE NAME ERRORS (I hope).
    • New version of Cerebrate w/sounds - Final version (?)
    • Subtitle corrections
    • Sunken Colony size changed, renamed, attacks w/o error now - fully corrected
    • Restored original SC1 background in briefings
    • Eliminated blackness at map edges
    • Gave Tassadar the Karass attack
    • Various other changes/corrections

    V. C.2.1:

    • Corrected/revised errors with models: Chrysalis (both), High Templar, Guardian
    • Zerg costs for Creep Colony + Sunken Colony + Spore Colony 'fixed' [to a degree]
    • Fixed Extractor cost
    • Fixed 'Salvaged' msg
    • Other small map corrections

    'Final' Version? - I probably won't work on this Mod much more so that I can focus on the next 5 maps... unless I find more errors while doing so.

    * USE WITH THE Maps v.C.2.1 - Will not work correctly without this.

    • Tassadar 'walks' while floating. (I could not find a way to get him to keep his legs still while his Templar floaty shadow worked.)
    • Error with Science Facility after it's destroyed.
    • Shield Battery has small issues
    • Sunken Colony may have animation issues
    • Some Subtitle issues may persist
    • CREEP COLONY/SUNKEN COLONY/SPORE COLONY COST: Somehow I couldn't get these numbers to be fixed but the overall cost is the same; Creep Colonies should cost 25 minerals, upgrade to spore/sunken should be 100, total 125 cost. Advantageous if you are Zerg as if you cancel build of a Creep Colony you will only lose 4 minerals or so instead of 8 if the cost were 50. You receive a full 100 back if you cancel spore/sunken.

    Use these files at your own risk. If you find an error please let me know I can try and fix it.