
Hello, this is an RPG map that I have been making for a while now, and I felt that I probably should make a post about it so I can get some feedback on what I have done so far.
Here is a video showcasing most of the systems, (Sorry for the poor quality).
Current (mostly) Finished Features:
- Character Save/Load System
- Saves Level, Inventory, Equips, Actionbar Settings, Position, Quests
- The Above is COMPLETELY saved, all quest progress, quest items, misc items, everything is saved
- Stores up to 6 characters, can logout at any time to load another hero without restarting map
- Quest System (about 4/5 done)
- Quest Tracking UI under the minimap.
- Fully Customizable Action Bar
- Bind any ability to each button
- Bind any key to each button
- Visible Cooldowns with timers on the buttons
- Visible Display of when you need more energy to use an item, or you are too far away.
- Custom Inventory system
- Item Types: Weapons, Consumables, Misc., Armor, Quest Items
- Item Qualities: From White to Epic
- Stackable Items
- Character Screen
- Eight Slots to Equip Items to: Helm, Shoulder, Chest, Gloves, Legs, Feet, Main-Hand, Off-Hand
- Displays:
- 3D Model of Character (just for looks)
- Base Stats
- Weapon Damage for Main-Hand and Off-Hand
- Critical Chance
- Armor
- Dodge Chance (Leather Wearer's Defensive Stat)
- Guard Chance (Plate Wearer's Defensive Stat)
- Absorbtion Chance (Cloth Wearer's Defensive Stat)
- Diablo 2-like Party System
- Displays Party Vitals on the left side of screen
- Easily Manage and view all the parites currently in the game
- Completed Combat System Elements:
- Custom Debuff/Buff system, showing it under the target UI and by your minimap (like WoW)
- Threat System, that knows when you are in and out of combat, (for things like heal regen and logging out)
- Regular EXP Level up system
- Damage Display with custom font
- Base Stats add things like Damage, Health, Mana, Crit, Parry, and Dodge
- Crits, Parries, and Dodges now are fully functional
- Minimap/Map
- Minimap is toggleable and at the top-right of the screen
- Checks things like current terrain height to make the position more accurate
- Other Players and Quest NPCS appear on your map and minimap
- Map will show the entire map, including where all available quests are at any time, and where other players currently are
- Ability System (mostly done)
- Current Types of spells done: Instant Cast Spells, Click anywhere to activate spells (like AoE), Cast Time spells with a recreated WoW casting bar UI
- Loot System
- Corpse-Based Loot system, since I plan to add tons of items, including misc. Items
- Suffix Based Loot, with over 15 different types of suffixes
- Notification System
- A bar of buttons right above the action bar that contains any notification that can be sent to you:
- Examples: Release Spirit, Ressurect at body, Player Ressurecting you, Deleting character/item/quest and much more
- Custom Store UI
- Self explanatory, you can buy things like potions, equipment and other things with a completely custom UI
Partially Done Features:
- A Storyline:
- Prefer to focus on gameplay first, then when I start on quest content, some form of a story will be there.
Features that I plan to add:
Dungeons System:
- Difficulties like Normal, Hard, etc.
- Scale with how many players, (2-6)
Extra Moveable UI Frames (with new 1.2 Mouse Detection):
- Threat Table Display
- Damage Meter Display
- (there is more, just can't think of them atm)








