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Starcraft: Enslavers Redux

Enslavers Redux is a custom campaign that is a complete overhaul remake of the original SC Enslaver campaigns. It features all new mission objectives, story, hero developments, and more, all while providing critical cohesion between SC1 and SC2.

File Details

Enslavers Redux 4.02

  • R
  • May 12, 2018
  • 330.44 MB
  • 320

File Name

Enslavers_Redux_402.zip

Supported Versions

    Changelog for Enslavers Redux

    Enslavers Redux Version 4.02

    Changes/Bug Fixes


    Global

    • Fixed extra notes about upgrades being available you already acquired in Episode I from appearing
    • Fixed a potential issue that occurred where normal Marines may have a "shield" icon appear when the Commander gets his shield upgrade
    • Fixed an issue with some Hatcheries in Episode III that may not generate creep when you have Malignant Creep applied
    • Fixed an issue with either the "fire" effect not working or damage/regeneration issues when the Commander moves around if the JetPack is found
    • Various other smaller fixes

    Campaign Launcher

    • Fixed a bug that didn't launch the Epilogue missions correctly
    • Fixed an issue in saving the "Use BW Sounds" not applying correctly

    Terran02

    • Made a few vital doors untargetable from Breach Charges, should you have any left, in order to prevent a story-paradox.

    Terran04a

    • Fixed a bug that allowed any units other than the Commander to pick up the Jet Pack

    Terran05a

    • Fixed an issue with Mojo not getting upgrades applied and having two sets of weapons

    Terran06a/b

    • Added an AI to both the Torrasque and the Mothership in 6a/b respectively that will seek out targets to attack if they somehow get stuck or sidetracked
    • Fixed a bug that could have the victory screen music continue when viewing the end cutscene of the campaign

    Protoss01

    • Fixed some missing upgrades/units being applied to the Commander's base from decisions in Episode I

    Protoss02

    • Carriers and Arbiters are no longer available here

    Protoss05a

    • Fixed an issue where Eredas wasn't getting upgrades applied

    Zerg01

    • Fixed an issue where Zagara wasn't getting upgrades applied

    Zerg02

    • Fixed a bug that wouldn't let you control the Infested Command Center you get after a decision with the Gray Tiger

    Zerg05a

    • Prevented an issue to the final cutscene by forcefully disabling the "lift" ability on Hybrids

    Zerg06a/b

    • Added a preventative measure to forcefully blink/warp Ulrezaj back into the canyon "trench run" to the temple if he gets sidetracked and veers too far from his lane

    Epilogue01

    • Fixed a bug that didn't apply the Banshee/Hellion units on your decision back in Episode 1
    • Added a better metric that will keep the civilians "hidden" in their locations until the area is free from Zerg, in order to help them survive when they appear instantly