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Starcraft: Enslavers Redux

Enslavers Redux is a custom campaign that is a complete overhaul remake of the original SC Enslaver campaigns. It features all new mission objectives, story, hero developments, and more, all while providing critical cohesion between SC1 and SC2.

File Details

Enslavers Redux 4.00.20 (BETA Testing, Episodes 1-3)

  • R
  • Nov 29, 2017
  • 179.05 MB
  • 262

File Name

Enslavers_Redux_40020_BETA.zip

Supported Versions

    Changelog for Enslavers Redux

    Enslavers Redux Version 4.00.20 (BETA)

    Changes/Bug Fixes


    Global

    • Gui Montag unit has a new updated model.  Portrait and unit sounds are also changed from the standard firebat model
    • Increased Zeratul's "Shadow Walk" (Blink) ability starting cooldown cost to 10 seconds from 8.  1st upgrade still brings cost down to 5 seconds.
    • Fixed an exploit bug on several missions with Zeratul's "Shadow Walk" ability on Master level where his special cloak state on blink would last longer than 2 seconds and overlap with its cooldown.
    • The Commander's B-canon ability Stim Infusion has its cooldown increased from 25 seconds to 60 seconds.  It was determined to be way too powerful for him being able to heal 200 health and get a 50% attack/movement speed bonus over the course of a 10 second duration every 25 seconds.  A 50 second buffer is now much more appropriate between those short bursts of restoration and huge speed increases.

    Campaign Launcher

    • Added a new introduction cutscene when you choose "Start New Campaign" before heading to Terran01 mission.  You can skip this cutscene by pressing the Esc key, or simply going to Episode 1 button menu and clicking the Terran01 mission there.

    Terran01

    • Fixed issue with total Palladium/Iridium showing 0 no matter how much you currently had on mission start

    Terran06a/b

    • Fixed a bug that gave you vespene gas when you picked up Raw Iridium items

    Zerg02

    • Fixed an exploitative bug which allowed you to gain extra biomass from killing your ally zerg forces
    • Fixed a bug by making it a bit easier to collect biomass pickups when walking to them

    Zerg04a

    • Fixed height issue when walking in non-level terrain
    • Added a fail-safe measure to always hide rocks by colossi area if psi-pickup there isn't collected on mission re-load due to reported bug

    Zerg05a

    • Fixed a bug that gave you control to a lab bot when you rescued your zerg from a pen
    • ATTEMPTED to fix a bug that causes the enemy to target the southern bridge and attack it forever.  Unknown why this occasionally happens.  Will simply remove if this continues
    • Fixed a bug where a Hybrid might accidentally lift Kerrigan in the air during the final cutscene, causing her to miss her ride to escape!