Call of Ancestors

Singleplayer map with tons of cinematics, in early stages of development

File Details

Call of Ancestors v1.2

  • B
  • May 19, 2010
  • 7.26 MB
  • 5.3K

File Name

CallofAncestors_V1.2.SC2Map

Supported Versions

    Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!

    Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.

    Version notes: This v1.2 release of CoA map contains tons of changes here is the list:

    • New Loading text.
    • All voiceovers have increased volume now.
    • Fixed one big cutscene mixup.
    • Added more health, shields and speed for Tal'Adun.
    • Fixed names of Tarsalis weapons.
    • Archon beam of Tarsilas can only target Air units now.
    • Removed the range of Terran sensor tower.
    • Fixed ivanco's initialization area.
    • Stalkers have blink now.
    • Doubled the shield regeneration rate of Tarsilas and Tal'adun [regeneration wait time is stil same].
    • Added tons more "no walk" zones over some areas and doodads.
    • Added more Terran forces in the north base.
    • Added more Terran forces in the Temple Entrance [they prevent rushing tactics].
    • Added another Missile Turret detector near Siege tank [i will make detector out of him later].
    • Beacons cant be selectable anymore.
    • Changed the name of "Battle Cruiser Copy" units. [Those units are still not responding to "issue order - move to point" order. Weird.]
    • Changed the flow of end cinematic, but its not done yet.

    To do list:

    • skippable cinematics [but I will need help from you guys, point me out to some map that has that feature and I will look into it.]
    • explosions at the end of the map [sound & camera shake]
    • personalised sounds for Tarsilas [when moving & attacking]
    • work on map 2 and continuation of Tarslalis adventure

    Credits:

    • DieH@rd - all the coding and map making
    • Relja Trajković - sound engeneer, voice of Tal'Adun, voice of Fleet Command
    • Ivica Milarić - scenario work, voice of Tarsalis, voice of Ivanco
    • Ivan Zorkić - voice of Zealot, voice of Reely

    Few pictures from the map:

    http://www.dodaj.rs/f/F/Su/RkorcBi/terrain-004.jpg

    http://www.dodaj.rs/f/3N/TT/4oAbHh41/temple.jpg

    http://www.dodaj.rs/f/V/FM/3VW9h9ki/ispredtemplea.jpg