Bubbles' Tower Defense

Bubbles' Tower Defense

File Details

Bubbles' Tower Defense v2.4

  • B
  • Jun 14, 2010
  • 5.10 MB
  • 661

File Name

BTDv2.4.SC2Map

Supported Versions

    Notes:

    v2.3 to v2.4 Updates:
    -made scv invincible
    -scaled down Range Tower's height to 0.75 (units were running through them, now only ovl's and overseers do at the tip of their tentacles)
    -added a loading screen (and updated the special thanks list)
    -fixed the tank lvl 3 issue with the turret not spinning
    -added the Chain tower's weapon
    -enabled mobile towers (all 3) to attack while moving
    -added Chain tower's range indicator

    Features yet to be added:
    -Mobile Tower (all 3): limit the patrol length
    -Mobile Tower (all 3): limit patrolling to only 1 additional waypoint (it normally alows 7)

    Bugs/issues yet to be fixed:
    -chain tower's weapon is invisible
    -ranges not dissapearing when lvl 2 or lvl 3 towers are deselected
    -Tank Tower lvl 2: Cannon barrel does not turn to face the unit it's shooting at
    -Bunker towers only counting weapons as 1 wep instead of 4
    -Bunker Tower lvl 3 weapons (marauder) acting funny
    -add more time before first wave
    -footprints are only showing the bottom left-most square when you create towers

    Balance Testing:
    1.Tower Ranges
    2.Tower Firing Rates
    3.Tower Damage Amounts
    4.Tower/Upgrade Costs
    5.Income
    6.Number of Units in Waves
    7.Unit Health/Armor
    8.Unit Speed

    Misc. things to add as last things:
    -(action) set boss bar boss (for the 5 bosses only), but still display lives on waves that arent bosses
    -the boss bar looks like it has a picture slot??? if so, a picture there
    -Custom builders. All will be the size/scale of a normal SCV. (1. Thor / 2. marine “riding” a phoenix / 3. ghost “riding” siege tank / 4. mothership / 5. flying barracks / 6. broodling)

    Things that are purposefully unbalanced!:
    -Player 1 currently starts with more than 30 minerals. This is just so i can test easily.

    • I am adding/fixing the features/bugs first, then once all those are completed i will balance test (then add the last few things). THAT BEING SAID, only the first 5 waves and boss 1 have any difficulty at all. The rest of the waves have not had their health/armor/speed touched yet.
    • If you find a bug/issue that is not listed here, would like to see something added/removed, or have any feedback PLEASE post a comment or PM me. Any help is very much appreciated!