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Starcraft 2 - Brood War

brood war reborn

File Details

SC2BW v0.971

  • R
  • May 24, 2011
  • 21.82 MB
  • 1.6K

File Name

SC2BW_-_0.971.zip

Supported Versions

    EU/KR PUBLISHERS READ THIS THREAD FIRST PLEASE.
    http://www.teamliquid.net/forum/viewpost.php?post_id=7583525

    Version 0.971

    Additions

    • New Method for loading Triggers, Triggers are now loaded from the SC2BW mod file instead of from the individual map, ergo there is only a single source for Triggers. this will make it easier to update the map and also ensure Ladder Rating is persistent across all maps.
    • New Valkyrie Texture by buhhy
    • New model for Comsat. has animations now.
    • Work Animation added to Science Facility (lights flash when upgrading)
    • Dragoons now make a mess

    Changes

    • Tweaks to the way Valkyrie attack works
    • Polished all addons construction animations
    • Work Animation removed from Gateway
    • Battlecruiser attack made more visible by increasing effect size and slowing projectile
    • All Protoss Buildings now have the same Warp in Animation
    • Lurker Attack Spines are now much taller.
    • Irradiate will no longer cause units to "Flee"
    • Spider Mine movement speed decreased from 9 > 7.5
    • Lurker Egg size increased slightly
    • Dark/Archon size decreased slightly
    • Mutalisk size increased slightly
    • Reduced Pylon Power Radius from 7.5 > 6.5, (same as blizzard's change, tested all wallins on Fighting Spirit and all remain possible)
    • changed the way Game Mode Options are displayed (Hardcore settings) to be more straight forward

    Fixes

    • Command Center no longer morphs into Orbitals and Planetary while flying
    • Some small fixes to Destination (fixed wallin, fixed bridge symmetry)
    • Some small fixes to Andromeda (fixed center, added doodads)
    • Some small fixes to Othello (added destructable rocks to make wallin at natural better)
    • Some small fixes to Heartbreak Ridge (changes to center, made wallins more accurate)
    • Some small fixes to Circuit Breaker (more accurate wallin)
    • Some pretty significant changes to Fighting Spirit (more accurate wallin, changes to bridge and river width, main base seems massive however =\)
    • Nydus should now properly not play a Global Sound on Birth
    • Siege Tanks will now properly do Splash Damage to it's Target while Target remains under Dark Swarm
    • Fixed bug that caused Devourer to be unable to attack cloaked units, irregardless if they were visible or not
    • Fixed 99% of Hotkey re-assigning functionality. all units/buildings should show correctly
    • Fixed Hallucination