Bounty Hunters

As a Bounty Hunters your job is to find valuable items... but you're not alone interested by them !

File Details

Bounty Hunters 5.58

  • R
  • Sep 9, 2012
  • 4.96 MB
  • 1.1K

File Name

Bounty_Hunters.SC2Map

Supported Versions

    v5.58 - Some bugs fixed - Arcade infos updated

    v5.57 - Some bugs fixed

    v5.54 - Some bugs fixed

    v5.53 - Some bugs fixed

    v5.50 - New Bounty Hunter - 3 new skills

    v5.46 - Graphical improvements

    v5.40 - Minor bug fixed - Post-SD tourny version

    v5.35 - Minor bug fixed

    v5.31 - Unlimited Remake is now re-enabled. Screw you Blizzard and your retarded popularity system.

    v5.27 - Blink CD reduced to 4, down from 5. - Power Surge CD reduced to 8, down from 12. - New "Auto" button in TDM to be automatically assigned to a team depending on your player number. Does not involve balance of teams. - Hotkeys layout choice is now private while in Lobby.

    v5.25 - Maps are sorted by size and difficulty during vote. - Graphical improvement

    v5.x - Graphical improvements - Sound improvements - Minor bugs fixed

    v5.x - Now support WASDE, QWERT, ZQSDE and AZERT layouts

    v5.4 - Players can choose between WASDE or ZQSDE layout from Lobby and/or ingame - Graphical improvements

    v4.53 - Sound improvements - Graphical improvements - Map preview during votes - Temporal Rift AoE reduced and now affect caster unit - Depleted skills now recharges

    v4.38 - Graphical improvements - Graviton Beam replaced by another skill : Repulse

    v4.33 - Bug fixed on TDM (team kills was working but still shown at 0)

    v4.32 - New map : Gladiator - Graphical improvements - Balance changes - Minor bugs fixed

    v4.23 - Bugs correction - Main unit is now unselectable - Kills by environment also count as teamkills - Tips added - New buttons for skills - You can move faster after being GravBeamed - Check range for close players to respawn points increased - Improved UI - Suggested map at beginning is now random between selection of maps depending on number of players - Others things I've made but forgot to mention

    v4.15 - Same as 4.13

    v4.13 - First part of loooooooooooooooooots of bugs fixing due to that fing SC2 patch 1.1

    v4.3 - Some bugs fixed

    v4.1 - Rounds are limited to 1, due to f*ing popularity system. - New map: Zerged Temple (S-Hard) - Graphical improvements

    v3.96 - Maximum players reduced to 6, 8 players was too messy - Most of score limits reduced - Minor changes

    v3.95 - New map : CrissCross - Blink range increased - Temporal Rift range increased - Score limit in Greed Mode decreased - Kills limit in Sudden Death Mode increased - Bonus points provided by chain kills in Greed Mode increased - Graphical improvements

    v3.92 - Some bugs fixed - Temporary limited to 2 rounds.

    v3.90 - Some bugs fixed

    v3.86 - New preview and loading screen images.

    v3.80 - Some bugs fixed.

    v3.70 -Some bugs from the last version fixed.

    v3.60 - Team Deathmatch fully functionnal - 4 new maps - Some minors correction (bugs/graphic/balance...)

    v3.30 - Team Deathmatch mode added. It works, but still in beta, some bugs can still occurs.

    v3.x - 4 new maps (Safari, The Other Side, Protoss Cells, Sewers) - New game mode for pros: Sudden Death (no temporal rift, no graviton beam, 100 HP max) - Graphical improvements - Minor bugs fixed

    v3.x - Shortcuts moved to ESDFR (like WASD + E template, but working on both QWERTY/AZERTY) - Screen is shaking 5 seconds before eruption on Lava Burst map - Power Surge duration increased to 1.5 seconds, up from 1.

    v3 - A lot of graphical improvements have been made on all maps (doodads, lightings, special effects...) - 8 maps available (some adapted to 2 players up to 8 players) : Secret Lab, Prison Courtyard, Lava Burst, Misty Desert, Furnace, Paranoia, Megaliths and Little Oasis. - More than 250 killing/death quotes - Added compatible shortcuts based for both QWERTY and AZERTY keyboards, based on skills position in the command card. - Minor bugs fixed

    v2.0 - Default game mode renamed as "Greed" from "Bounty Hunters" - New game mode : Deathmatch - New remake option at the end with mode&map selection - 3 New maps : "Prison Courtyard" (6-8 players), "Desert Canyon" (4-8 players) and "Oasis" (2-4 players) - Minor changes on Greed main objectives

    v1.13 - New summary at the end with more players statistics. - New voices and chain kill system. - New skill : "Power Surge" (Surrounds you in a shield of energy, absorbing incoming damage. Lasts 1 second or until it has absorbed 50 damage.). 2 charges, 30 seconds CD. - Charges on Temporal Rift reduced to 1 from 2. - Charges on Graviton Beam increased to 3 from 2. - Cooldown on Graviton Beam reduced from 20 to 8. - Chatting time on end increased to 60s from 30s. - "Ping Radar" skill deleted. - Improved minimap with auto-tracking items system. - Non-carried items are visible trough fog of war. - Spam due to players picking up / loosing item deleted. - Minor bugs fixed.

    v1.7 : - Timer added at the end to let players chat before the score screen.

    v1.6 : - Fixed shortcuts for QWERTY keyboards - Slight change of items position - Add default game mode