Blink Defense

Unit defense. Build a variety of units to decimate the enemy waves.

File Details

Beta v.3.0

  • B
  • May 10, 2010
  • 453.05 KB
  • 705

File Name

Blink_Defense_v.3.SC2Map

Supported Versions

    • Game is beatable - relatively balanced
    • Win/Loss condition added
    • increased range of ghosts to 20
    • increased attack speed of ghosts to .3
    • increased damage of hydralisk to 500
    • Sensory Towers will detect cloaked units at a better range than a tier 2 unit.
    • SCV, Sensory Tower now costs 1 mineral
    • Command Center now costs 60 minerals
    • Increased the damage of flying command center by a lot
    • Banshee's health decresed to 125
    • Moved the next level info box to the top left
    • Reduced the damage of void rays
    • Vikings(Assault) now shoot air
    • Reduced the cost of Colosus (Now only requires 3 Immortals)
    • Reduced the cost of Spine Crawler (Now only requires 3 Hydralisk)
    • Reduced the cost of High Templar (Now only requires 2 Dark Templar)
    • Reduced the cost of Marauders (Now only requires 2 Ghosts)

    Tooltips might still be wrong. Win condition is not working properly. Might be too easy?