Blink Defense

Unit defense. Build a variety of units to decimate the enemy waves.

File Details

Beta v.2.0

  • B
  • May 8, 2010
  • 449.87 KB
  • 775

File Name

Blink_Defense_v.2.SC2Map

Supported Versions

    • Damage done by all units increased considerably
    • Vikings (tier 2 unit) now have the heal ability
    • Zealots health increased to 150, up from 100
    • Zealots shield regen increased to 4/sec up from 2/sec
    • Reduced number of broodling escorts that spawn after a corruptor dies to 2, down from 10
    • Collosus can no longer be attacked by air units
    • Increased the health of all Tier 2 and Tier 3 units.
    • Nydus Worms are now considered structures.
    • Increased the health of Nydus Worms by 2000.
    • Increased the damage done by hellions to structures by 500.
    • Immortal's Guardian Shield now properly makes units immune to all damage for 1 minute.
    • Increased the energy required to use Guardian Shield to 200.
    • Reduced the energy regen of Immortals to .8/sec
    • Increased the amount of Stalkers needed to make an Immortal by 1.
    • Fixed the upgrade key icon to properly show unit tier upgrades.
    • Fixed an issue with the Collosus killing itself and allies with splash damage.
    • Greatly increased the damage and fire rate of vikings.
    • Lowered the health of all the players ground forces.
    • Increased the damage of the Ghost Sniper Shot to 10000.
    • Increased the energy cost of the Ghosts Sniper shot to 200.
    • Nukes will no longer kill enemy units.

    No win/loss condition set up yet.