BattleCraft

BattleCraft

File Details

BattleCraft Changelog

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  • Jul 19, 2010
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File Name

BattleCraft_Changelog.txt

Supported Versions

    v2.5.16 [Editor: 1.5.0(22612)] - August 1, 2012

    • Updated for 1.5 Arcade
    • Fixed high templar crash bug

    v2.5.15 [Editor: 1.4.2(20141)] - January 25, 2012

    • Fixed archon resource exploit
    • Fixed changeling duplication exploit
    • High templar damage type from ranged to spell

    v2.5.14 [Editor: 1.4.1(19776)] - October 21, 2011

    • Aggro roach regen delay from 5s to 3.3s and regen rate from 20 to 30
    • In hyper mode, unit timescales set to 1.5 to more accurately represent 50% faster gameplay (includes +50% faster attack/movement speed, ability/tower/upgrade cooldowns, regens, morphs, animations, etc)
    • Temp income time in hyper mode from 300 to 200
    • Players do not lose ratings on premature game endings

    v2.5.13 [Editor: 1.4.1(19776)] - October 19, 2011

    • Players do not lose ratings when disconnecting during round extension vote

    v2.5.12 [Editor: 1.4.1(19776)] - October 18, 2011

    • Broodlings cannot attack ally and player owned units
    • Decrepit Adjutant cluster missile damage type from ranged to splash
    • Stats do not save in private games
    • Extend vote requirement decreases when player leaves

    v2.5.11 [Editor: 1.4.1(19776)] - October 11, 2011

    • Ally's terrazine tug multiplier is visible in team score dialog
    • Round extension vote at the end of a round
    • Hyper mode: start with 10 income but at 50% faster rate (generate mineral & terrazine every 2/3 second)
    • Decreased 75% hyper vote rating requirement from 1800 to 1500
    • Decreased infestor range from 12 to 11
    • Decreased infestor weapon speed from 4.625 to 5
    • Decreased infested terran unit damage from 100|+175vAR to 80|+120vAR
    • Decreased infested terran max damage & debuff radius from 9 to 8
    • Infested terran debuff does not affect non-massive air units
    • Increased golden falcon movement acceleration from 25 to 1000
    • Increased golden falcon movement speed from 4.25 to 9
    • Decreased black prelate damage from 750|+250vMA|+500vHE|+3%vMA to 750|+375vMA|+375vHE|+1%vMA

    v2.5.10 [Editor: 1.3.6(19269)] - September 15, 2011

    • Resource trading disabled for first 180 seconds of every round (120 if hyper)
    • Decreased +score from 2000+20% to 2000+15%
    • Increased +temp income from 3 to 4
    • Decreased +temp income time from 450s to 300s
    • Changed +temp income requirement from Extravagant to Standard mode
    • Decreased +damage upgrade cost from 5 to 4 gas
    • Decreased viking splash radius from 0.5 to 0.25
    • Decreased ultralisk splash radius from 2 to 1
    • Defensive structures cannot attack structures
    • Chance units given to all players per random round instead of at least 1 player
    • Chance units have charges (slowly rechargable)
    • Added rating floors (player's rating cannot go below its floor)
    • Lurker, rip-field prism, and siege breaker transformation time x0.6667 in hyper mode

    v2.5.9 [Editor: 1.3.5(19132)] - July 27, 2011

    • Increase corruptor life from 280 to 300
    • Decreased high templar crit chance from 20% to 10%
    • Decreased void ray lv2 and 3 damage from 25|+25vMA and 50|+50vMA to 20|+20vMA and 40|+40vMA respectively

    v2.5.8 [Editor: 1.3.4(18701)] - July 16, 2011

    • Spectators and Referees can watch games
    • Players with rating < 2100 will gain at least 1 rating in the event of win
    • Players cannot lose more than kFactor/2 rating at once

    v2.5.7 [Editor: 1.3.4(18701)] - July 15, 2011

    • Added top score bonus for each pool every 90s (60s in hyper mode)
    • Disabled pool timer and stakes
    • Building defensive structures add to player timer

    v2.5.6 [Editor: 1.3.4(18701)] - July 13, 2011

    • Added viking air splash damage vLI
    • Decreased banshee ground weapon period from 1.1 to 1.0
    • Increased phoenix life from 220 to 240
    • Increased exemplary sniper damage from 60|+160vLI to 60|+180vLI
    • Light air units have 50% chance of avoiding unstable gem damage
    • Increased queen of blades damage from 175|+150vAR to 175|+175vAR

    v2.5.5 [Editor: 1.3.4(18701)] - July 11, 2011

    • Fixed certain glitches associated with players leaving
    • Set queen melee damage type from ranged to melee
    • Added random test units in extravagant mode

    v2.5.4 [Editor: 1.3.4(18701)] - July 7, 2011

    • Pool #1 matches player 3 & 4 colors
    • Set terrazine time multiplier bounds from 0.2 and 1.0 to 0.1 and 1.1

    v2.5.3 [Editor: 1.3.4(18701)] - July 7, 2011

    • Added terrazine income to scoreboard
    • Added terrazine tug multiplier system
    • Pool bonus is disabled when target player has left
    • Decreased terrazine function from sqrt(t)+2 to sqrt(t)+1
    • Increased starting pool timer from 100 to 120
    • Increased non-elite hero cooldown from 120s to 180s
    • Increased elite hero cooldown from 180s to 300s
    • Decreased reduce hero cooldown from 100% to 50%
    • Increased reduce hero cooldown levels from 1 to 2
    • Increased decrepit adjutant, patriarch, and uberlisk cost by 400

    v2.5.2 [Editor: 1.3.4(18701)] - July 2, 2011

    • Increased immortal spell resistance from 0 to 90%
    • Rip-field prisms can attack shielded enemies
    • Decreased sentry aura range resistance from 15 to 10%
    • Increased sentry aura spell resistance from 0 to 50%
    • Increased ultima paladin splash resistance from 0 to 75%

    v2.5.1 [Editor: 1.3.4(18701)] - July 2, 2011

    • Increased temp income time from 300 seconds to 450 seconds
    • Increased +score ability from 2000 to 2000+(20% towards leveling)
    • Decreased patriarch range from 15 to 10
    • Added MA attribute to mystic titan

    v2.5 [Editor: 1.3.4(18701)] - July 1, 2011

    • Mouse scroll camera zoom is applied to camera distance only
    • Changed score data representation from trigger variables to custom resource
    • Grouped related variables into records
    • Changed unit creation building locations to their respective corners
    • Disabled unit and ally attack alerts (but not town alerts)
    • Stats and rated stats no longer separate
    • Dead players' minerals are zeroed every second to prevent storage
    • Redone scoreboards
    • Real-time voting results in board title
    • Removed aggro mode and rated off modes, integrated "stakes" mode by default
    • Removed standard mode requirement for elite units
    • Removed extravagant mode requirement for heroes
    • Added hyper mode
    • Added voting for number of rounds; may extend upto 7 rounds
    • Added separate building (Create Unique Units) for making heroes and other unique units
    • Added temp income ability for extravagant mode
    • Added +score and create aggro abilities
    • Added reduce hero cost and cooldown abilities
    • Increased viking range from 10 to 12
    • Increased scourge movement accel from 13 to 25
    • Increased scourge damage from 20 to 25
    • Increased scourge spash damage radius from 1 to 1.5
    • Decreased lurker damage from 40|+30vAR to 30|+30vAR
    • Increased colossus unit radius from 0.75 to 0.875
    • Increased sadistic assassin life from 200 to 220
    • Increased infernos berserker life from 500 to 550
    • Increased skysplitter demon life from 450 to 500
    • Increased apocalypse beast kaiser blade splash radius from 0.33|0.33 to 0.66|0.33
    • Increased final seraphim life from 700 to 750
    • Decreased doomsday monolith weapon speed from 1.35 to 1.25
    • Increased thor unit radius from 0.8125 to 0.875
    • Decreased thor damage from 25|+10vLI to 20|+15vLI
    • Increased infested terran damage and apply radius from 8 to 9
    • Decreased guardian splash radius from 0.75 to 0.375
    • Increased sentry aura ranged damage reduction from 10% to 15%
    • Set all hero produce score to 0
    • Set hero cost from vespene to terrazine
    • Added toss grenade ability for universal soldier
    • Increased hel's angel ground damage from 50 to 60
    • Increased exemplary sniper range from 25 to 30
    • Increased decrepit adjutant cluster missile damage from 50 to 65
    • Increased uberlisk movement speed from 0.9 to 1
    • Increased ultima paladin life from 13500 to 15000
    • Increased ultima paladin movement speed from 2.75 to 3.25
    • Increased almighty mage damage from 100|+100vBI to 200|+200vBI and 150vPS splash
    • Increased almighty mage weapon period from 0.3 to 0.6
    • Increased golden falcon movement accel from 13 to 25
    • Increased golden falcon damage from 90 to 175
    • Increased golden falcon weapon period from 0.4 to 0.7
    • Increased black prelate damage from 750|+250vMA to 750|+250vMA|+500vHE
    • Decreased black prelate massive modify from -0.04 to -0.03
    • Added salvage ability for all defensive structures
    • Increased photon cannon shields from 2500 to 3000
    • Decreased crucio shock cannon supply from -2 to -1.5
    • Changed SCV mover from ground to fly

    v2.4.18 [Editor: 1.2.2(17811)] - February 17, 2011

    • Added preloading
    • Decreased decrepit adjutant cluster missile damage from 100 to 50

    v2.4.17 [Editor: 1.2.0(17326)] - February 6, 2011

    • Fixed decrepit adjutant cluster missiles duplicating in purchased units region
    • Increased scourge acceleration from 6.5 to 13
    • Decreased unstable gem damage attribute factor vST from 0 to -0.9
    • Removed old unused data objects

    v2.4.16 [Editor: 1.2.0(17326)] - February 4, 2011

    • Reordered stat loading

    v2.4.15 [Editor: 1.2.0(17326)] - February 1, 2011

    • Fixed stat disconnection issue

    v2.4.14 [Editor: 1.2.0(17326)] - January 28, 2011

    • Removed Liberty Multi (Mods/LibertyMulti.SC2Mod) dependency and re-adjusted unit data

    v2.4.13 [Editor: 1.2.0(17326)] - January 25, 2011

    • Fixed being able to control one diamondback group

    v2.4.12 [Editor: 1.2.0(17326)] - January 15, 2011

    • Fixed diamondback pathing not sticking to edge
    • Decreased Black Prelate base damage from 750|+1000vsMA to 750|+250vsMA
    • Black Prelate deals additional damage (+4% of target max life) and generates shockwave when enemy massive units are nearby.
    • Fixed pressing Default option showing dialogs blocking entire screen

    v2.4.11 [Editor: 1.2.0(17326)] - January 14, 2011

    • Diamondbacks spawn and move on edges
    • Decreased scourge acceleration from 13 to 6.5
    • Set scourge weapon allowed movement from slowing to none
    • Increased aberration life from 600 to 700
    • Decreased colossus weapon damage from 20|+5vsAR to 15|+10vsAR
    • Decreased uberlisk movement speed from 1.25 to 0.9

    v2.4.10 [Editor: 1.2.0(17326)] - January 12, 2011

    • Fixed issues (infested terran virus, missing buttons, hydra creation from lurker burrow, dialog interface) caused by new patch.

    v2.4.9 [Editor: 1.1.3(16939)] - December 9, 2010

    • Fixed crash when loading F rank icon image

    v2.4.8 [Editor: 1.1.3(16939)] - November 28, 2010

    • Added elite heroes: decrepit adjutant, uberlisk, patriarch
    • More precise aggro timer window
    • Decreased resource balance modifier from 0.67 to 0.65
    • Decreased immortal shield from 80 to 70
    • Reduced stat load, new stat version
    • Camera options saved

    v2.4.7 [Editor: 1.1.3(16939)] - November 13, 2010

    • Decreased baneling life from 70 to 60, increased regen rate from 0 to 0.2734
    • Increased scourge weapon speed from .6960 to .8332
    • Decreased mutalisk 2nd bounce damage from 15 to 10
    • Increased phoenix air weapon range from 4 to 6.5

    v2.4.6 [Editor: 1.1.3(16939)] - November 9, 2010

    • Fixed units not attacking towards opponent life crystal after opponent leaves before new round

    v2.4.5 [Editor: 1.1.3(16939)] - November 9, 2010

    • Fixed 2.3 stat crash by changing stat version
    • Decreased archon damage from 50|+20vsBI|+20vsPS to 30|+30vsBI|+30vsPS

    v2.4.4 [Editor: 1.1.2(16755)] - November 8, 2010

    • Fixed lone player in 1v2 starting with 4 vespene

    v2.4.3 [Editor: 1.1.2(16755)] - November 7, 2010

    • Removed vote distribution debug text
    • Fixed vindicator not revealing vision
    • Fixed potential thread related crashes
    • Added long gray bar on a player's row to more aesthetically identify leave

    v2.4.2 [Editor: 1.1.2(16755)] - November 7, 2010

    • Optional round extension implemented
    • Single player in 1v2 recieves +3 income and +2 vespene at start of round
    • Interface: Added team score dialog; mouse-over rating icon shows ratings; map version removed from scoreboard and added to bottom left
    • Decreased vulture wpn spd from 1.694 to 1.45
    • Changed void ray lv2 & lv3 damage from 20|+10vsAR|+20vsMA to 25|+25vsMA & 40|+20vsAR|+40vsMA to 50|+50vsMA respectively
    • Rated stats are reloaded to previous state at the end of non-rated rounds
    • Fixed aggro timers persisting to next rounds
    • Set timers from player gameplay time to mission time

    v2.4.1 [Editor: 1.1.2(16755)] - October 24, 2010

    • At least 1 vote from both teams required for [Extravagant/Minimal] modes and rated [Aggro] modes.
    • Fixed attack pathing in usual player setups
    • Fixed overcalculated leveling requirements
    • Top Score Bonus does not persist through non-rated rounds
    • kick and slay commands for single player
    • Vulture: movement speed from 4.25 to 4.75
    • Diamondback: weapon speed from 2 to 1.75
    • Wraith: movement speed from 3.75 to 4.25
    • Aberration: rage duration from 15 to 20 seconds, short rage boost for initial 3 seconds of rage lv3+ (x2 speed, x2 damage)
    • Vindicator: weapon damage from 50|+25vsPS to 50|+50vsPS, psionic poison from -5% to -6%
    • Rip Field Prism: .65 to .55 second rip field damage rate
    • Doomsday Monolith: weapon damage from 90|+30vsAR to 90|+45vsAR
    • Infested Terran: enemy heroes take 15% more damage instead of 50% from death explosion
    • Universal Soldier: weapon speed from 0.4304 to 0.35
    • Ultima Paladin: weapon speed from 0.6 to 0.5
    • Hel's Angel: life from 9000 to 10500
    • Sanguineous Predator: life from 12000 to 13500
    • Exemplary Sniper: life from 10500 to 12000, weapon speed from 0.75 to 0.65
    • Odin: life from 19500 to 21000, ground weapon speed from 1.23 to 1, air weapon speed from 0.5 to 0.4
    • Unstable Gem: movement speed from 4.5 to 5.5
    • Queen of Blades: ground weapon speed from 0.75 to 0.65, fighting spirit melee damage buff from 0.25 to 0.33
    • Leviathan: life from 24000 to 27000
    • Almighty Mage: life from 7500 to 9000
    • Golden Falcon: life from 13500 to 15000, movement accel from 3.25 to 13
    • Black Prelate: life from 15000 to 16500, massive shockwave extend by unit radius

    v2.4 [Editor: 1.1.2(16755)] - October 16, 2010

    • Added Liberty (Campaign) dependency
    • Added attacker units: vulture, diamondback, wraith, aberration, lurker, scourge, vindicator, scout, warp prism
    • Added hero attacker units: almighty mage, black prelate, exemplary sniper, golden falcon, hel's angel, leviathan, odin, queen of blades, sanguineous predator, ultima paladin, unstable gem
    • Decreased MULE life from 500 to 450
    • Increased marauder slow radius from 1.25 to 1.5
    • Increased viking life from 220 to 250
    • Swapped viking weapon priority to air then ground
    • Increased baneling life from 60 to 70
    • Swapped queen weapon priority to ground then air
    • Infestor ranged attack does not ignore armor (armor reduction from 0 to 1)
    • Increased mutalisk 2nd bounce damage from 10 to 15
    • Increased corruptor damage from 50 | +30 vs massive to 50 | +40 vs massive
    • Increased stalker life from 200 to 220
    • Increased archon weapon speed from 1.625 to 1.754
    • Changed pheonix from armored to light, life from 240 to 220, air damage from 40 | +20 vs armored to 40 | +20 vs light, air range from 6.5 to 4
    • Changed sadistic assassin unit from ghost to spectre
    • Changed infernos berserker unit from marauder to devil dog
    • Changed skysplitter daemon unit from hydralisk to hunter killer
    • Decreased apocalypse beast splash damage from 1 to [0.66, 0.33]
    • Guardian deals ground splash damage (.25 frac, .75 rad)
    • Changed universal soldier unit from marine to tychus
    • Changed create elite units unit from robotics facility to merc compound
    • Increased all 5 defense buildings' life by 500
    • Increased +Income increase from 1 to 2
    • Increased vespene bonus from teammate death from 1 to 2
    • Partially implemented round system (option of extending to best-of-3 round format)
    • Fixed warning message showing in intended mode
    • Ratings - added rank icons, added k-factor staggering to combat inflation, added max loss multiplier for more established players, rating peaks/floors
    • Added additional options (change cam attack angle, change cam rotation, toggle UI, default)
    • Trigger restructure and optimization

    v2.3.9 [Editor: 1.1.2(16755)] - October 24, 2010

    • v2.4 unit stats
    • Increased +Income increase from 1 to 2
    • Increased vespene bonus from teammate death from 1 to 2
    • Fixed non-rated stats resetting when the player has 0 opponents at the start of the game
    • Correctly set vote defaults

    v2.3.8 [Editor: 1.1.0(16561)] - September 21, 2010

    • Removed custom game variant

    v2.3.7 [Editor: 1.0.3(16291)] - August 29, 2010

    • Temporarily added warning message for playing incorrect category/mode

    v2.3.6 [Editor: 1.0.3(16291)] - August 28, 2010

    • Decreased MULE life from 550 to 500
    • Increased MULE push priority from 10 to 11
    • Fixed bug where players leaving before their life crystal destroyed does not distribute income/vespene to allies
    • Increased vespene bonus from teammate death from 0 to 1

    v2.3.5 [Editor: 1.0.3(16291)] - August 28, 2010

    • Removed starting minerals caps from 2.3.4
    • Set non-zero vote requirements for single player rounds

    v2.3.4 [Editor: 1.0.3(16291)] - August 27, 2010

    • Decreased marauder slow radius from 1.5 to 1.25
    • Increased MULE life from 500 to 550
    • Decreased infested terran weapon range from 2.5 to 2
    • Increased crucio shock cannon supply occupation from 1 to 2
    • Added basic voice spam control
    • Added no fly zones on NE/SW/SE corners
    • Added a starting mineral cap of 400 for non-rated modes
    • Decreased vespene bonus from teammate death from 2 to 0
    • Votes are now saved between rounds

    v2.3.3 [Editor: 1.0.3(16291)] - August 23, 2010

    • Changed stat loading/saving process (STARCODE 1.3 to 1.4)
    • Increased viking air damage from 50 | +50 vs armored to 60 | +40 vs armored
    • Increased stalker damage from 40 | +20 vs armored to 45 | +15 vs armored
    • Increased doomsday monolith damage from 80 | +40 vs armored to 90 | +30 vs armored

    v2.3.2 [Editor: 1.0.3(16291)] - August 23, 2010

    • Somewhat fixed ratings (at least now they finally won't reset!)
    • Removed frenzy from ultralisk
    • Increased apocalypse beast movement radius from .75 to .875, model scale from .8 to .85
    • Increased doomsday monolith model scale from .85 to 1
    • Increased final seraphim model scale from 1 to 1.2
    • Increased infernos berserker model scale from 1.2 to 1.4
    • Increased sadistic assassin model scale from 1 to 1.2
    • Increased skysplitter daemon model scale from .85 to 1

    v2.3.1 [Editor: 1.0.3(16291)] - August 20, 2010

    • Fixed ratings resetting (hopefully)
    • Increased archon weapon speed from 1.5 to 1.625

    v2.3 [Editor: 1.0.3(16291)] - August 20, 2010

    • Added banked stats and ratings
    • Decreased the cost of MULE from 200 to 175
    • Increased hydralisk life from 150 to 180
    • Decreased archon weapon speed from 1.754 to 1.5
    • Decreased wall energy from 175 to 150
    • Added changeling assist
    • Decreased max aggro time from 99 to 70, starting aggro time from 27 to 26
    • Moved vote dialog back from center to left side
    • Major trigger restructure (custom scripts to GUI, function to action definitions, sub-triggers, playable player groups, etc)

    v2.2.16 [Editor: 1.0.2(16223)] - August 13, 2010

    • Added light attribute to baneling
    • Decreased baneling unit damage from 20 | +55 vs light to 20 | +45 vs light
    • Removed reserved player

    v2.2.15 [Editor: 1.0.2(16223)] - August 12, 2010

    • Interface change (changed player color bars on leaderboard, moved vote dialog from right to center)

    v2.2.14 [Editor: 1.0.2(16223)] - August 11, 2010

    • Increased ultralisk and apocalypse beast model size
    • Fixed infestor damage ignoring hardened shields
    • Increased mutalisk weapon speed from 1.25 to 1.35
    • Increased wall life from 1500 to 2000
    • Removed base defense collision (again)

    v2.2.13 [Editor: 1.0.2(16223)] - August 10, 2010

    • Fixed colors and race

    v2.2.12 [Editor: 1.0.2(16223)] - August 8, 2010

    • Increased queen life from 320 to 350
    • Decreased mutalisk weapon speed from 1.5246 to 1.25
    • Added critical strike to high templar
    • Decreased dark templar damage point from 0.05 to 0
    • Removed blink ability to dark templar, added passive cloak ability
    • Removed light to infernos berserker, added armored attribute
    • Increased guardian life from 350 to 400
    • Removed regen from disruptor
    • Added statistical descriptions to base defenses
    • Added range placement models to crucio shock cannon and auto-turret
    • Increased max camera distance from 150 to 180
    • Increased camera listener distance rolloff from 60 to 180

    v2.2.11 [Editor: 1.0.2(16223)] - August 7, 2010

    • Increased mutalisk first damage from 30 to 35
    • Decreased dark templar life from 350 to 300, damage from 200 | +300 vs massive to 150 | +200 vs massive, damage point from 0.361 to 0.05
    • Added blink ability for dark templar
    • Set default race as Protoss and default colors as RBTP

    v2.2.10 [Editor: 1.0.2(16223)] - August 6, 2010

    • Added reserved computer player to prevent autostart at lobby

    v2.2.9 [Editor: 1.0.2(16223)] - August 6, 2010

    • Implemented minimal mode
    • Changed vote interface
    • Increased guardian shield aura period from .5 to 1, guardian shield duration from .6 to 1.1

    v2.2.8 [Editor: 1.0.2(16223)] - August 5, 2010

    • Reduced from life crystal kill score from 9750 to 4875

    v2.2.7 [Editor: 1.0.1(16195)] - August 1, 2010

    • Increased archon damage from 45 | +15 vs bio | +20 vs psi to 50 | +20 vs bio | +20 vs psi, weapon speed from 1.5 to 1.754
    • Decreased infested terran debuff radius from 8 to 4 against non-massive units
    • Decreased starting aggro time from 35 to 27
    • Removed EE

    v2.2.6 [Editor: 1.0.1(16195)] - July 31, 2010

    • Increased immortal shields from 60 to 80, shield regen rate from 1 to 2

    v2.2.5 [Editor: 1.0.0(16117)] - July 29, 2010

    • Moved aggro dialog from top right to top left
    • Hide +supply button when limit is reached
    • Set max aggro time from 120 to 99
    • Partially implemented minimal mode

    v2.2.4 [Editor: 1.0.0(16117)] - July 29, 2010

    • Decreased baneling unit damage from 25 | +55 vs light to 20 | +55 vs light
    • Increased immortal life from 140 to 150
    • Decreased infernos berserker damage from 30 | +60 vs light to 20 | +60 vs light
    • Decreased disruptor damage from 70 to 60
    • About in tips section instead of as a chat cmd

    v2.2.3 [Editor: 1.0.0(16117)] - July 27, 2010

    • Set life crystal to control group 5
    • More visible round countdown text
    • Removed -round command

    v2.2.2 [Editor: 1.0.0(16117)] - July 27, 2010

    • Increased max vespene from 10 to 11
    • Test mode for single player mode
    • Updated voice command list (lose, win, you)
    • Starcraft 2 release version

    v2.2.1 [Editor: 0.21.0(16094)] - July 18, 2010

    • Increased aggro unit base health from $150 to $200 worth, upgrades remain same as previous version
    • Added tips

    v2.2 [Editor: 0.20.0(16036)] - July 17, 2010

    • Custom leaderboard
    • Mode voting at the start of a round
    • Set back max life crystal supply to 5
    • Set wall to have only the structure attribute
    • Set 1st armageddon to cost 1000, subsequent cost 1500
    • Aggro fury behavior for aggro units (+50% movement speed, +25% attack speed, +25% damage)
    • Aggro upgrades (+20% base health each level) based on offending player's income
    • Unused players do not give allies bonuses
    • Zoom all in/out buttons

    v2.1.7 [Editor: 0.20.0(16036)] - July 14, 2010

    • Fixed bnet desync by changing to melee loading screen
    • Increased infestor ranged weapon speed from 4.25 to 4.625

    v2.1.6 [Editor: 0.19.0(15976)] - July 13, 2010

    • Added new unit: corruptor
    • Added marauder slow area radius of 1.5, decreased slow duration from 3 to 1.5, slow movement speed from 75% to 70%
    • Decreased infestor ranged weapon speed from 5 to 4.25
    • Increased infestor projectile speed from 6 to 7
    • Increased battlecruiser life from 600 to 700
    • Decreased guardian weapon speed from 2.25 to 2
    • Decreased crucio shock cannon life from 2500 to 2000
    • Armageddon no longer costs vespene gas
    • Armageddon mineral cost increases by 250, upto 2000, after each usage
    • Camera pans to destroyed life crystal, set control group 1 to scv
    • Invisible terrain and cliffs in top left purchase area

    v2.1.5 [Editor: 0.19.0(15976)] - July 11, 2010

    • Increased back ghost weapon range from 6 to 8
    • Increased infernos berserker speed from 3 to 3.5
    • Increased wall life from 1250 to 1500
    • Added light, biological, and psionic attribute to wall

    v2.1.4 [Editor: 0.19.0(15976)] - July 11, 2010

    • Increased infestor movement speed from 1 to 1.25
    • Increased infestor weapon range from 11 to 12
    • Increased infestor weapon outer splash radius from 1.25 to 1.75
    • Increased universal soldier health from 8000 to 9000

    v2.1.3 [Editor: 0.19.0(15976)] - July 11, 2010

    • Increased scv max energy from 500 to 1000, energy regen rate from 0.5 to 1, starting energy from 50 to 150
    • Increased wall energy cost from 100 to 175
    • SCV has heroic attribute to prevent it from dying to Armageddon
    • Increased wall life from 1000 to 1250
    • Unlocked teams

    v2.1.2 [Editor: 0.19.0(15976)] - July 11, 2010

    • Decreased back hellion weapon speed from 2.5 to 2
    • Increased marauder's slow debuff duration from 1.5 to 3

    v2.1.1 [Editor: 0.19.0(15976)] - July 11, 2010

    • Fixed scv and msg error issue with unused player slots

    v2.1 [Editor: 0.19.0(15976)] - July 10, 2010

    • Fixed many of the issues from Beta Phase 2 (set unit custom costs to 0, resolved missing object id references)
    • Increased reaper speed to 3 to 4.5
    • Decreased reaper d8 damage from 80 to 60
    • Decreased marauder cost from 250 to 200, life from 250 to 200, damage from 30 | +30 vs armored to 25 | +25 vs armored
    • Increased marauder's slow effect from 65% to 75%
    • Increased mule life from 450 to 500
    • Increased queen life from 300 to 320, ground damage from 25 to 35, air damage from 35 to 40
    • Added melee ranged claw weapon for infestor
    • Decreased stalker weapon speed from 1.35 to 1.2
    • Increased dark templar life from 300 to 350, ground damage from 200 | +200 vs massive to 200 | +300 vs massive
    • Increased infernos berserker movement speed from 2.5 to 3
    • Increased apocalypse beast speed from 2.25 to 2.625
    • Decreased infested terran unit damage from 175 | +175 vs armored to 100 | +175 vs armored
    • Changed defensive hybrid name to sentry
    • Changed dreadful hybrid name to disruptor
    • Increased sentry life armor from 20 to 25
    • Increased disruptor life from 350 to 400
    • Increased disruptor weapon range from 5 to 6
    • Changed disruptor tint to non-local, added dark tints to aggro units
    • Added 3 new aggro units: marauder, roach, stalker
    • Base defenses are commandable
    • Removed collision flags for crucio shock cannon, unrooted spine crawler, and unrooted spore crawler
    • Increased Aggro_startingTime from 31 to 35
    • Decreased Aggro_subsequentTime from 45 to 25
    • An SCV appears from where a life crystal is destroyed
    • Decreased weapon damage upgrade cost from 6 to 5 gas
    • Decreased max weapon damage upgrade from 127 to 56
    • Instantaneous cam zooming
    • Disabled aggro-timer by default
    • Skysplitter daemon ranged damage buff workaround to prevent crash from duplicated needle spines
    • Set default mode/variant
    • More trigger restructure (combine text, color constants)

    v2.0 [Editor: 0.17.0(15623)] - June 7, 2010

    • Base defenses no longer cost vespene
    • Added player upgrades that cost vespene: +income, +minerals, +supply, +level
    • Added heroic attacker units (extravagant mode only) that cost vespene: hero marine
    • Added timers to jumpstart early game and penalize non-aggressive players
    • Added new attacker units: MULE, infestor, high templar, dark templar, infested terran, dreadful hybrid
    • Added 60 second use cooldown to building base defenses
    • Decreased photon cannon life from 3000 to 2500 and shields from 3000 to 2500
    • Decreased spine crawler life from 4500 to 4000
    • Increased spine crawler life regen delay from 0 to 10
    • Increased spine crawler life regen rate from 10 to 15
    • Decreased spore crawler life from 4000 to 3500
    • Decreased crucio shock cannon life from 3000 to 2500
    • Decreased auto-turret health from 5000 to 3500
    • Decreased auto-turret weapon damage from 75 to 70
    • Decreased auto-turret cost from 300 to 200
    • Decreased starting vespene from 4 to 0
    • Decreased starting supply limit from 5 to 2
    • Increased reaper pistol damage from 10 | +10 vs light to 10 | + 15 vs light and d8 damage from 60 to 80
    • Increased marauder range from 6 to 7
    • Increased marauder slow effect from 50% to 65%
    • Marauder slow effect can affect massive units
    • Decreased banshee air weapon range from 6 to 5
    • Decreased banshee ground weapon cooldown from 1.25 to 1.1
    • Removed zergling attack speed upgrade
    • Increased roach life from 240 to 280
    • Increased roach life regen delay from 0 to 5
    • Increased roach life regen rate from 0 to 20
    • Increased hydralisk damage from 20 | +20 vs armored to 25 | +25 vs armored
    • Increased queen health from 250 to 300
    • Decreased ultralisk head attack damage from 120 to 80
    • Decreased stalker weapon cooldown from 1.44 to 1.35
    • Increased archon inner-most splash radius from .125 to .25
    • Decreased immortal health from 160 to 140
    • Increased immortal shields from 50 to 60
    • Increased infernos berserker movement speed from 2.25 to 2.5
    • Decreased infernos berserker weapon cooldown from .7 to .65
    • Increased skysplitter daemon damage from 50 | +50 vs armored to 55 | +55 vs armored
    • Decreased apocalypse beast head attack damage from 240 to 160
    • Increased final seraphim speed from 2.25 to 2.75
    • Decreased doomsday monolith damage from 90 | +45 vs armored to 80 | +40 vs armored
    • Added massive attribute to doomsday monolith
    • Increased battlecruiser health from 550 to 600
    • Increased guardian weapon cooldown from 1.75 to 2.25
    • Guardian attack movement set from none to slowing
    • Decreased defensive hybrid life armor from 25 to 20
    • Defensive hybrid generates an aura that reduces incoming ranged damage by 10%
    • Set maximum vespene to 10
    • Set max supply to 5
    • Set turret as heroic
    • Increased killReqMultiplier from 1.2 to 1.4
    • Increased killReqOffsetInc from 2000 to 2500
    • Increased startingKillReq from 4000 to 5000
    • Decreased teammate death income/vespene distribution from 1/3 to 1/4
    • Defeated player's minerals and vespene are set to 0
    • Players that leave will have their units destroyed
    • Minor trigger restructure

    v1.6 [Editor: 0.16.0(15449)] - May 27, 2010

    • Decreased baneling damage from 40 | 90 vs light to 25 | 80 vs light
    • Decreased ultralisk damage from 45 to 40
    • Decrease apocalypse beast damage from 90 to 80
    • Automatic upgrade now increases Defensive Hybrid's life armor by 10%
    • Increased crucio shock cannon weapon period from 1.5 to 2
    • Increased photon cannon life from 2000 to 3000 and shields from 2000 to 3000
    • Increased spine crawler life from 3500 to 4500
    • Increased spore crawler life from 3000 to 4000
    • Increased crucio shock cannon life from 2000 to 3000
    • Increased starting vespene from 2 to 4
    • Increased vespene cost of original base defenses from 2 to 3
    • Increased supply limit to 5
    • Changed suicide hotkey from K to D
    • Added new base defense: auto-turret
    • Added tints to units that are duplicate models of original units

    v1.2 [Editor: 0.16.0(15449)] - May 26, 2010

    • Decreased life crystal shields to 0 and life armor to 0
    • Decreased all base defense life armor to 0
    • Decreased photon cannon health from 2500 to 2000
    • Decreased spine crawler health from 4000 to 3500
    • Decreased crucio shock cannon health from 2500 to 2000
    • Removed the 2 starting photon cannons for all players
    • Decreased starting vespene to 2
    • Increased armageddon vespene cost from 1 to 2
    • Only base defenses take up supply now (each take up 1)
    • Set supply limit for each player to 4
    • Decreased teammate death income/vespene distribution from 1/2 to 1/3

    v1.1 [Editor: 0.16.0(15449)] - May 25, 2010

    • Decreased Armageddon cost from 1500 to 1000
    • Added 600 second cooldown for Armageddon
    • Added 300 second cooldown for Suicide
    • Changed player upgrade requirements from kills to kill scores
    • Set kill scores of all attacker units based on cost
    • Increased Marauder damage from 25 | 25 vs armored to 30 | 30 vs armored
    • Increased Infernos Berserker damage from 25 | 50 vs light to 30 | 60 vs light
    • Added damage level upgrade every 5 income level increases
    • Changed to player name armageddon and life crystal destroyed notifications instead of generic "Player X"
    • Changed variant description from Other/Other to Tug/Standard

    v1.0 [Editor: 0.15.0(15449)] - May 22, 2010

    • Decreased maximum minerals to 2000
    • Increased starting vespene to 3
    • Increased cost of all base defenses to 2 vespene
    • Increased spore and spine crawler range to 9
    • Decreased spore crawler hp to 3000
    • Decreased spine crawler hp to 4000
    • Decreased weapon cooldown of all 4 base defenses to half
    • Decreased zergling regen to 0
    • Increased zergling weapon cooldown to 0.696
    • Decreased ultralisk damage to 45
    • Decreased colossi damage to 20 | 25 vs light
    • Doubled spawn size of zerglings
    • Decreased thor radius to 0.8125 and model size to match new radius
    • Autoattack on only the idled unit when unit is idle
    • Increased terrain size of player base area
    • Added active player check at map initialization
    • Changed no fly zones from paths to regions
    • Changed spawn regions to spawn points
    • Changed leaderboard to display player names and player incomes
    • Switched player 2 and 3 positions to get 1v1 working online

    v0.2 [Editor: 0.13.0(15250)] - May 7, 2010

    • Increased baneling health to 60
    • Increased colossus cost to 350
    • Increased archon biological damage bonus to 15
    • Increased archon weapon period to 1.75
    • Increased viking anti-air range to 10
    • Increased phoenix anti-air weapon period to 1.15
    • Increased all base defense health by 25%
    • Increased width of terrain path
    • Decreased colossus damage to 25
    • Decreased colossus weapon period to 1.65
    • Decreased zergling weapon period to 0.55
    • Decreased base defense mineral cost to 400
    • Decreased starting vespene to 1
    • Changed banshee anti-air weapon to a single hit laser
    • Added income increase notifications
    • When a teammate dies, other teammate(s) recieves portion of dead teammate's income and gas
    • No longer replenish vespene after losing hero units
    • Armageddon costs additional 1 vespene
    • Trigger autoattack functon upon life crystal death
    • Added camera distance controls
    • Added more useful unit descriptions

    v0.1 [Editor: 0.11.0(15097)] - May 4, 2010

    • Initial release