AC130 Escort

Protect a Convoy by firing weapons from the sky

File Details

AC-130 Escort 2.1

  • R
  • May 13, 2010
  • 714.08 KB
  • 3.7K

File Name

AC130Escort2.1.SC2Map

Supported Versions

    May 13, 2010
    +Added Localization. Brits rejoice!
    -Fixed timer not appearing during the base defense
    -A few misc changes

    Now to begin work on the next part! Enjoy

    May 12, 2010
    Release of Part 1&2

    +Added part 2, a base defense. You must defend it until more forces are built
    +Improved weapon GUI. Your selected weapon now lights up green, and weapons that are reloading now grey out
    +Added ammo counter to nukes. You are limited to 5
    +Improved camera. It is now higher with a bigger field of view, and looks more "Down". It also rotates more slowly. Should feel more "AC130ish"
    +Changed the cursor to always be a target reticule
    +Added music
    -Fixed bug where units sometimes moved backwards (I think)
    -Various balance changes
    -Improved the graphics and terrain

    May 12, 2010
    +Added map info, loading screen
    +Added key presses to choose weapon. 1 for MG, 2 for Cannon, 3 for Tactical Nuke
    +Added text to the above, so you know which weapon you've selected
    -Fixed the camera follow so it doesn't go back to the spawn. I swear this worked before I uploaded it.. but it works now
    -Removed foliage from areas with creep
    -Fixed Victory Condition

    May 11, 2010
    Release of Part 1

    Currently, victory is achieved if all of units still alive in the convoy make it to the base
    You lose if all 3 tanks die

    There is currently no "lose" condition for part 2 of the map, as there won't be one in the future. Instead, losing certain structures means more forces won't be built there. Less forces means the assault on the zerg base will be more difficult, once part 3 is implemented.