KeyboardMovementLib-r6
What's new
r6
- changed to bool instead of real
- added BoolToFixed (as this doesn't exists by default)
r5 - added back unit stops on release - fixed now :)
- WASD moving complete.
r4 - removed: unit now stops directly on release
- unit can now walk diagonal (DW, WA,AS,SD - using AD/DA will result in W)
- threading movement control
r3 - unit now stops directly on release
- increased distance between rally points to smoothen movements
r2 - smoothened the animation
r1 - initial release
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