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K3llym0's Art Files

Experimental
A conglomerant of different stuff
The Black dragon, the last of the 5 traditional warcraft3 color schemes, built from the world of warcraft neferion, onyxia and black dragon textures.

The Black dragon, the last of the 5 traditional warcraft3 color schemes, built from the world of warcraft neferion, onyxia and black dragon textures.

credits to fingolfin, ghost thruster, deadly trips, and kellym0

credits to fingolfin, ghost thruster, deadly trips, and kellym0

The Addition of a model and 4 textures.

The Addition of a model and 4 textures.

item image
3 models for your civilians deaths, the pink ones probably not as useful as the green or blue ones, more colors yet to come! im open to suggestions...

3 models for your civilians deaths, the pink ones probably not as useful as the green or blue ones, more colors yet to come! im open to suggestions...

The Green Dragon, meant to homage warcraft3 green dragons, but to the art style of WoW. simple texture swaps and an alteration to make the eyes red.

same animations as before.

The Green Dragon, meant to homage warcraft3 green dragons, but to the art style of WoW. simple texture swaps and an alteration to make the eyes red. same animations as before.

by JB_Knight

by JB_Knight

the first ever wow conversion i've ever made big credits to deadlyxtrips and every other mapster whose helped me along the way

archive comes with 1 model and 16 textures.

the first ever wow conversion i've ever made big credits to deadlyxtrips and every other mapster whose helped me along the way archive comes with 1 model and 16 textures.

an image inspired by my friend -- ment to be funny in dark times

an image inspired by my friend -- ment to be funny in dark times

the line up fashon show of mineral fields

the line up fashon show of mineral fields

took me a while to get the yellows the way I liked them. I wanted the yellow more vibrant then the world of warcraft ones, so I enhanced the brightness of the yellows in the highlights and shadows sections, then weakened the yellow in mid tones.

took me a while to get the yellows the way I liked them. I wanted the yellow more vibrant then the world of warcraft ones, so I enhanced the brightness of the yellows in the highlights and shadows sections, then weakened the yellow in mid tones.

release the krakken

release the krakken

the mur'loc god trolls all, its truely biblical

just a symbol i've used as an avatar for bascially everything

the mur'loc god trolls all, its truely biblical just a symbol i've used as an avatar for bascially everything

it seemed like such a good idea at the time

it seemed like such a good idea at the time

Description

I do not have much to offer the sc2 modding community, but I shall upload what I can. other people make more efficent resources but I can only make them the way I make them because I lack skills. and tools. but mostly skills.

The method I favour currently, is exporting models/textures directly out of sc2, converting models into XML format, altering texture paths in note pad, then re-converting them back into M3 format, while at the same time using adobe photoshop CS3 to create new .dds files.

Some of my models are actually other peoples models slightly re-skinned, some of these obviously breach artist permissions so don't bother asking for any of those til I do get said permission from said artists. the reason I did this was because If I was to use some resource (even from this site) I needed the said resource to be 100% perfect for me and my needs, this was my feeling for warcraft3 and age of mythology as well, so some changes are barely noticeable while other changes are so drastic texture wise you barely recognize them as other peoples works. slowly but surely I will contact every said artist about this matter. only artists who give me the ok will see their altered projects uploaded at all.

I release these assets because I have been requested to do so by sufficent numbers of people and thus, I hope to in return, maybe, recive some data or triggering help, or maybe even some model editing help, within star craft 2. for I lack so much knowledge. and always appreicate more.

I am currently working on a few maps for starcraft 2, the primary 3 are ''Civilization Collapse Simulator'', ''Mur'loc Island Survival 2'', and a few other things now, helping others!

Most of My Assets are Civilian re-textures so If you are interested in civilian models then this is perhaps the place for you.
have at em boyz

The K3llym0's Art Files Team

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