This mod adds 20 new elements to Sandboxels, grouped into metals, organic liquids, minerals, gases and special material.
Metals
- Obsidian, Dense volcanic glass wall. Melts into Lava at 1500°C.
- Titanium, Hard gray metal wall. Extremely heat-resistant, melts at 1668°C.
- Bronze, Copper-gold alloy wall. Melts at 950°C. Slowly resists Acid.
- Bismuth, Colorful iridescent metal with a uniquely low melting point of 271°C.
- Glacite, Frozen exotic ice. Spawns at −50°C and melts into Water at −10°C.
Chemical
- Sulfur, Yellow powder with a full state chain: Sulfur → Molten Sulfur (115°C) → Sulfur Gas (444°C).
- Mercury, Ultra-dense silver liquid (density: 13600). Freezes into Frozen Mercury at −39°C and evaporates into Mercury Vapor at 357°C. Conducts electricity.
Organic Liquids
- Honey, Thick golden liquid. Extremely viscous. Evaporates to Steam at 150°C.
- Tar, Dark, heavy liquid. Highly viscous and flammable — ignites at 300°C.
- Resin, Amber-colored sticky liquid. Catches fire at 200°C.
Powders
- Chalk, White powder that slowly dissolves when in contact with Water.
- Volcanic Ash, Light gray powder. Absorbs Water to form Wet Ash.
- Wet Ash, Heavier damp ash. Dries back into Volcanic Ash when heated above 80°C.
Gases
- Sulfur Gas, Pale yellow gas, part of Sulfur's state chain.
- Mercury Vapor, Semi-transparent gas produced when Mercury boils.
- Neon Gas, Bright red glowing gas. Non-conductive and inert.
Special
- Crystal, Cyan wall that slowly grows over time by spreading to empty adjacent pixels.
- Plasma Orb, Superheated purple-pink gas at 8000°C. Rapidly converts surrounding pixels into Fire.