promotional bannermobile promotional banner

Utility Spells - No Cooldowns

This mod removes the cooldown values stored by RuneScape: Dragonwilds for 24 non-offensive utility and skilling spells. It does not change offensive combat spell cooldowns, rune costs, spell effects, animations or unlock requirements.

This mod removes cooldowns from 24 non-offensive utility and skilling spells in RuneScape: Dragonwilds.

Offensive combat spells are not modified. Rune costs, spell effects, animations and unlock requirements remain unchanged.

The mod now uses UE4SS and modifies utility spell cooldowns dynamically at runtime.


AFFECTED SPELLS


Woodcutting, Gathering and Mining

- Axtral Projection: 45 seconds → 0
- Splinter: 45 seconds → 0
- Rocksplosion: 60 seconds → 0
- Detect Ore + Clay alternative: 30 seconds → 0
- Rapid Growth: 60 seconds → 0
- Pile ’Em Up: 180 seconds → 0


Farming

- Compost utility spell: 45 seconds → 0
- Humidify: 45 seconds → 0
- Harvest: 5 seconds → 0


Fishing

- Fish Cyclone: 45 seconds → 0
- Fishing Frenzy: 300 seconds → 0
- Infernal Rod: 180 seconds → 0


Artisan

- Bark to Bones: 300 seconds → 0
- Magical Mending: 60 seconds → 0


Construction

- Eye of Oculus: 3 seconds → 0
- Summon Shelter: 15 seconds → 0


Cooking

- Internal Alchemy: 210 seconds → 0
- Bones to Peaches: 3 seconds → 0


Runecrafting

- Home Teleport: 900 seconds → 0
- Fire Spirit: 3 seconds → 0
- Runes to Rune Essence: 3 seconds → 0
- Windstep: 3 seconds → 0


Agility

- Phase Dash: 45 seconds → 0
- Recall / Reactive Recall: 75 seconds → 0


AUDITED SKILLS WITHOUT A SEPARATE COOLDOWN VALUE


The following entries do not use a separate active cooldown value handled by this mod and are deliberately left untouched:

- Divine Rock / Stone Spirits
- Detect Ore base spell
- Detect Anima Vents
- Farming Rapid Growth variant
- Superheat
- Overdrive
- Storage Ledger — building interaction rather than an active spell cooldown
- Pure Essence — passive effect
- Reactive Recall — uses the modified Recall spell


REQUIREMENTS


- RuneScape: Dragonwilds 1.0
- Steam/Win64 version
- UE4SS


INSTALLATION


1. Close the game completely.

2. Install UE4SS if you do not already have it.

3. Extract the downloaded archive.

4. Copy the UtilitySpellsNoCooldown folder into:

Steam\steamapps\common\RSDragonwilds\RSDragonwilds\Binaries\Win64\ue4ss\Mods\

The final structure should look like:

ue4ss\Mods\UtilitySpellsNoCooldown\

5. Make sure the mod is enabled in UE4SS.

6. Start the game normally.

 

 

 

UNINSTALLATION


Close the game and remove:

ue4ss\Mods\UtilitySpellsNoCooldown\

No character or world save files need to be modified or restored.


COMPATIBILITY


- Compatible with Longer Days.
- Compatible with Farming Growth Compatibility.
- Designed for RuneScape: Dragonwilds 1.0 Steam/Win64.
- Does not modify offensive combat spells.
- Does not modify character or world save files.
- May conflict with other UE4SS mods that directly modify or override the same utility spell cooldown behaviour.


TECHNICAL INFORMATION


The mod uses UE4SS Lua to modify the cooldown behaviour of 24 non-offensive UtilitySpellData entries at runtime.

Unlike the previous PAK/IoStore version, the mod does not replace packaged game assets.

The current version uses cached access to the player's utility magic component and optimized cooldown checking to avoid unnecessary repeated object searches and excessive game-thread work.

Rune costs, spell effects, animations, unlock requirements and offensive combat spells remain unchanged.


WHY UE4SS?


The original version used UE5.6 PAK/IoStore files.

The mod was later moved to UE4SS because the packaged version had reliability and compatibility issues. UE4SS provides better runtime control over the cooldown system and makes it easier to maintain, troubleshoot and update the mod without replacing original game assets.

For this type of runtime gameplay modification, UE4SS is the more flexible approach and will be the version maintained going forward.


CHANGELOG


Version 1.1

- Reworked the mod from PAK/IoStore to UE4SS.
- Removed dependency on modified packaged UtilitySpellData assets.
- Added runtime cooldown handling for 24 utility and skilling spells.
- Added performance optimizations.
- Cached the player utility magic component instead of repeatedly searching for it.
- Significantly reduced unnecessary game-thread work.
- No changes to affected spells or intended no-cooldown behaviour.


Version 1.0

- Initial Nexus Mods release.
- Removed cooldowns from 24 non-offensive utility and skilling spells.
- Used UE5.6 PAK/IoStore packaging.

The Utility Spells - No Cooldowns Team

profile avatar
Owner
  • 1
    Followers
  • 2
    Projects
  • 301
    Downloads

More from _slodki