Sell Anything
In RuneScape: Dragonwilds, Death and Postie Pete don't buy anything at all, and only the Moon Garou traders in the Umbral Sands buy a short list of items. Sell Anything lets every trader buy your valuable loot, using the game's own selling: open a trader and Ctrl + click an item in your bag to sell it. Each item you can sell shows its price.
Which traders
Death (Fellhollow) – pays in Soul Fragments
Postie Pete (Dowdun Reach) – pays in Dream Shards
The three Moon Garou traders (Umbral Sands) – pay in Garou Chits (they open for trade after you speak to the Elder, as in the normal game)
What sells
All gear: weapons, armour, capes, trinkets, shields, tools, ammo
Metal bars, gems, dragon parts, boss trophies, upgrade cores and other rare drops
Runes (elemental runes for a little each; nature, law, astral and the rest for more)
Food and potions
What doesn't
Raw materials: logs, planks, stone, ore, coal, fibres, plants, herbs, feathers, raw fish and meat. Want them sellable too? Set SellRawMaterials = 1 in the config.
Currencies, quest items and items bound to you
Things you learn from (Vestiges, blueprints, recipes and journal pages), so you can't sell an unlock by accident
Fair prices, from each item's own stats
Armour is priced by its defence and resistances. A tier-1 helmet fetches about 8 and a rune platebody about 190. Heavier armour is worth a little more.
Weapons and tools are priced by their damage power. A training sword is worth about 15 and a master staff about 165. Two-handed weapons and crit bonuses add to the price.
Masterwork gear sells for double.
Bars, gems and rare drops are priced by their tier.
If a trader already buys an item in the normal game, the game's own price is kept.
Selling your old armour
Take the piece off, then Ctrl + click it in your bag at a trader, the same as anything else. The mod adds every item to the traders' lists in the first ten seconds or so after the game starts, because each trader reads its list once, when it loads into the world. If a trader won't buy something you'd expect, quit to the main menu and load your save again.
Safe for your saves
Nothing is written to your save. The mod only adds entries to the traders' buy lists while the game is running, so removing it is always safe.
Works with other mods
It only adds to the traders' lists and doesn't replace any game files.
Multiplayer and servers
Install it on every player's game. On a dedicated server, the server needs it too, because the server is what pays you for a sale. Download the "Dedicated Server" file from the Files tab (Additional files) and follow its INSTALL.txt. The server needs UE4SS running first.
Xbox PC / Game Pass players
The CurseForge app can't install mods into the Xbox version of the game. Download the "Xbox PC (Game Pass)" file from the Files tab (Additional files) and follow its "README - Xbox PC install.txt". It includes the fix UE4SS needs on the Xbox version.
Settings
In ue4ss\Mods\SellAnything\config.txt:
Rate_<trader>: price multiplier per trader (1.0 normal, 0.5 half, 2 double)
ArmourStatValue: armour price per point of defence/resistance
WeaponValue: weapon price per point of damage power
GearBase / GearCurve: how other gear is priced by tier
MasterworkBonus: how much more masterwork gear sells for
ValuableBase: price per tier for bars, gems and rare drops
SellRawMaterials: 1 lets traders buy raw materials too (off by default)
Restart the game after changing it.
Install
Click Install in the CurseForge app.
Manual: install UE4SS for Dragonwilds, then extract the zip into RSDragonwilds\Binaries\Win64\ue4ss\Mods\ so you have ue4ss\Mods\SellAnything.
Uninstall
Remove it in the CurseForge app, or delete ue4ss\Mods\SellAnything. Your saves are unaffected.