SimpleDamageLog

Abandoned
Shows incoming and outgoing damage and heals in small movable text areas.

File Details

v1.1 beta 1

  • B
  • Apr 29, 2010
  • 9.48 KB
  • 175
  • 2.1.7.2095

File Name

SimpleDamageLog-v1.1_beta.zip

Supported Versions

  • 2.1.7.2095

v1.1 (beta)
- new: added settings UI
- new: can enable/disable 4 different events: dmg in, dmg out, heals in, heals out (thanks to TwinkleTwinkle for this idea)
- change: the only slash command now is "/sdl" to show the settings UI

v1.0
- fix: tweaks to new anchor manager system and loading those settings (i might have finally nailed it :P)

v0.9 (beta)
- change: Frames now use RoM's built-in anchor manager to move around and save position automatically.
          This also provides anchoring to the bottom or right of screen, on docking with other frames.
          Also, the minimap's "Reset UI Settings" button while also reset this add-on.

v0.8 (beta)
- fix: frames locked/unlocked messages were inverted in the localization files

v0.7 (beta)
- new: heals show up in the damage log
- change: if you hurt or heal yourself, it only shows up in the "incoming" frame (used to show in both)
- fix: settings where not loaded correctly, they reset on every game session
- fix: "/sdl reset" was still not working correctly

v0.5 (beta)
- fix: "/sdl reset" was not working
- change: you will find all text colors near the beginning of the file now if you want to customize them
- internal: some code clean-up

v0.4 (beta)
- fix: now recognizes absorbed damage (shown grey, same as dodge and miss)
- fix: error message on log-in when AddOnManager is not installed
- change: frames can now also be locked with /sdl lock (/sdl headers still works, too)
- change: improved message when frames are locked
- change: removed dependency on Sol library (smaller download)
- new: added "/sdl reset" slash command to reset all settings, useful when frames are out of screen
- new: Spanish (ES) localization

v0.3 (beta)
- change: improved layout (frame width, anchors, etc)
- change: damage text fades out faster
- change: damage text can be cleared when player target changes (enable with /sdl clear)
- new: added project description

v0.1 (beta)
- first public version