LootIt!

Abandoned
organize andautomates looting of mobs

File Details

v1.5

  • R
  • Feb 7, 2015
  • 396.19 KB
  • 3.0K
  • 5.0.9

File Name

LootIt-v1.5.zip

Supported Versions

  • 5.0.9

tag v1.5
d17982883372de5da8a6df2ce7574fb913f596b7
Tinsus <tinsus@t-online.de>
2015-02-08 00:36:08 +0100

maybe the final update

--------------------

Tinsus:
    - thanks to niheni for more translations to French!
    - adding readonly feature
    - Updating database link
    - Updating database files to latest client and tag as beta03
    - improve last commit
    - fixing problem with missing update for ZZInfoBarButton on "freeforall" for the groupleader
    - changing max- and minstats to get fusion-stones correctly (reopened ticket 84)
    - fixing latest bugs with hyperlink to database stuff
    - adding hyperlink-support for database. Buggy for skills and npcs actually
    - updating image-database to latest patch
    - next try of Blitchzz-fix with workaround
    - next try of Blitchzz-fix with "Envie"
    - adding message when item is added to blacklist
    - Revert "minor try to fix Blitchzz's problem with french-loca and lootomatic-style"
    This reverts commit 91b310543ba71e2b39e50810c892b8615f2cc702.
    - minor try to fix Blitchzz's problem with french-loca and lootomatic-style
    - minor try to fix Blitchzz's problem with french-loca and lootomatic-style
    - minor try to fix Blitchzz's problem with french-loca and lootomatic-style
    - minor try to fix Blitchzz's problem with french-loca and lootomatic-style
    - changing behavior of history blacklist. Now it is not count, if you right-clicked an item 3 times (for auto-blacklisting) now you need to press SHIFT + clicking on the item to add it to the blacklist.
    - enable italian for translators
Noguai:
    - prevent tooltips being overlayed by the bag button
    Signed-off-by: Tinsus <tinsus@t-online.de>
Tinsus:
    - fixing errormessage on line 593
    - small improvement to fix empty cff - displays
    - dummy upload to check Curse Packager
    - improve Performance by Caching Filter-Scan results
    - improve Performance by Caching Filter-Scan results
    - invert LI.CHeckForQuest-Result
    - check for existing filters within LI.CheckForQuest
    - caching prices within golddigger (Performance improvement)
    - remove some csv raw-data (this is no longer needed if I use on lootit.org my own SQL-tool)
    - by the use of ; within the hashtag-feature it is possible to add more than 1 valid hashtag
    - adding fix for try of spending mats to guild while GuildSiege
    - got the error?
    - fixing (?) LI.CheckForQuest
    - try fixing bug with gold-digger
    - adding localisation to the Curseforge loca-tool
    - prevent error messages
    - updating ZZ-Plugin thanks to Noguai for the Patch
    - hold back items with same name already dicing
    - improve diceresult-settup
    - Improve DKP-window labeling
    - toggle wrong set boolean
    - autopass DKP if invalid
    - remove valid-flag if not in group
    - fixing bug with Namefilter and &-combinations (didn't work before)
    - adding new hashtag-filter (!#tag) to realise profiles indirectly
    - improve filter-update handling
    - adding new bagbutton option to hide/show the known bagbutton
    - increase possible number of options to 22
    - adding MinimapButton_OnLoad( this ) (McBen)
    - show the own DKP in the LootIt Minimapbuttonmenu inside the DKP line
    - Improve LootFrame-behaviour
    - improved boss detection
    - improve initial behaviour
    - sending DKP for readded groupmembers
    - now with auto-setting for new group members or critted guys (no check if they want to have DKP), Validity no more influenced by group size
    - bugfix
    - auto-repair features (for reloggers and new guys in the raid) untested
    - updating database with new SQL-script
    - adding new DKP-Event (Drop)
    - preventing error message
    - improve boss detection
    - smaller improvements
    - fixing hooks
    - try to fix DropDown-OnLoad
    - even more clean up
    - bugfix
    - even more changes
    - flat-remove of masterloot (Loot officer)
    - improving boss-double-blocking
    - improving boss name-transfer (remove DungeonLoot-data)
    - setting min needed framerate to 10 FPS
    - improving menu-behavior
    - remove LI.DKP_Ready for testing
    - remove LI.DKP_Ready for testing
    - make DKP-loot-activation a bit easier.
    - changing experimental check to: if lower then 5 Frames: do no update
    - experiment (FPS and Loadingscreendetection) for Tearsofdarkness including delay of 10 Frames
    - experiment (FPS and Loadingscreendetection) for Tearsofdarkness
    - improving last commit
    - improving last commit
    - Improve ZZ-Plugin Update behaviour Thanks to Amurilon for the patch
    - Domain was edited - old version will not get the correct url!
    - prevent repeating ScanFullBag after teleport or similar ingame action
    - Updating image-Database to 6.0.5.2679
    - try to improve bag-scan behaviour
    - adding csv from CLient 6.0.4.2677
    - fixing ticket 80 (hidden filters based on window-size)
    - a bit better, but no fix for the fps-problem.
    - fixing button/menu behavior
    - improve send-button-behavior: is only show if sendable data was found
    - fixing error that makes it impossible to set up a dkp-system
    - updating Loots.lua to DungeonLoots ver. 2.6.62
    - try to stop NoMoreValid-spam
    reactivating NoMoreValid feature
    - remove bugmessage 142 (LI_Death nil)
    - --## marker set for remembering inactive function
    - disable NoMoreValid for testing
    - fixing critical error in last commit
    - fixing critical error in last commit
    - adding msg if instance/boss is unknown.
    - fixing converter error (DL-data)
    - boss-name detection only based on DL-data
    - containing Loots.lua from DungeonLoot for the generation of a bosses/instances table
    - if a new filter is create without loot-behavior-setting (Eg using Shift and click while dicing) the filter is saved with collect, not manual.
    - new !minstats and !maxstats-filters
    - re-enable loop for full transfer
    - testings now live
    - convert boss-string
    - remove loop (cause 3s IP-Ban)
    - auto start raid on boss kill or item drop
    - with time-dkp and raidjoin-dkp
    - now dkp bidding works more correct.
    - improve: master validates dkp-max-dice
    - fixing errors with hidden bidding
    - fixing problems with hiding bids
    - transfering dkp and limit bidding
    - now with working blind-dkp-bid-system
    - improve behavior if ValidMember is not RaidLeader
    - removing caching of filter cause errors with !-filters on context changes
    - improve boss-death-detecting
    - improve sending by using send cache LI.SendMsg direct LI.Send uses cache
    - smaller changes
    - improve menu to use the new frame
    - now default DKP-name is the zone-name not the leader's name
    - disabling filter-cache for testings by Amurilon
    - fixing error message on missing LI_LastBoss
    - force use of the DKP-Info-Frame
    - event-handling in hope of detecting a bosses-death
    - New option for automatic accepting of DKP-loot requests
    - block changes to the description while raid is running
    - new protocol for import.php
    - fixing last error
    - improve log-view
    - Logview now with slider
    - start/stop-button works now
    - loading without error-message
    - fixing loading-error
    - hide LootIt_DKP_Info-Frame for users who dont know what DKP means
    - value-validation
    - export loca to the Curse-loca-tool
    - adding into the internal-loca-tool
    - DKP-concept ready
    - a bit more for the LootIt_DKP_Info-frame
    - first steps for better DKP-data-form
    - now the frames have an specific delay: normal dice-loots: 0.5s and DKP-bid: 5.0s.
    This improve the feeling - you don't double-click an item and maybe loose the second one.
    This way seems to fix the problem of disappearing items (the RAM/CPU/EXE isn't fast enough?)
    - now full ingame support (without any externals) - public bidding (sys-setting?)
    needing: DKP-Account with check for enoght DKPs for bidding
    - fixing syntax
    - DKP-mode you can now choose: manual: dice or DKP
    - bidframe hide on bidding
    - now with bidding
    - separating DKP and itemadmin/masterloot
    - if the allowing-string contains 9 it will be a dkp-bidding
    - improve shout-detection: now with 2 digits (no more 10% brute force-chance; its now technically 1% chance if you don't know the protocol...)
    - i like to move it
    - simple validation
    - adding dkp.lua
    - nice layout for a bidding-window
    - updating image-database to patch 6.0.1.2655
    - first work for new bidding-frame
    - adding support for XBar - thanks to JiJicom
    - using real domain
    - Updating databases to patch 6.0.0.2647
    - showing "by Tinsus" in config-dialog-heading
    - a bit of comfort
    - whitespace-changes
    - new feature: send data without revalidation if member was offline
    - party may != raid
    - as "normal" DKP-Button-click the homepage will open
    - adding DKP-Control-Menues
    - first changes for DKP-feature
    - more default-dkp filters
    - a few edits for the DKP-Filterlist
    - adding dkp-menu-entries
    - try to fix bug for players without guild, but with !guild-Filter
    - adding missing !general-Filter