File Details

Ikarus v2.0.6 beta

  • B
  • Mar 5, 2011
  • 2.22 MB
  • 413
  • 3.0.7

File Name

Ikarus_v2.0.6_beta.zip

Supported Versions

  • 3.0.7

Ikarus - ChangeLog

-------------------------

v2.0.6-beta (05.03.2011)
- general castbars now loading font types properly
- FREE_SPACE option added to SKILLBAR_POLICY enabling the health- and manabar to share the space of the skillbar in case mana and skyll type are equal.
- skillbar policy handler improved in terms of performance.
- added mounts to skill-db, so their icons will show up in the SPELL_ICON of a castbar.
- added castbar for all petframes.
- new folder in Ikarus directory named 'profiles' storing backups and presets.
- introduced import and export facilities accessible on the minimap button.
- presets for qUnit-style and the development team's profiles.

v2.0.5-beta (28.02.2011)
- added wider range support to x and y offset config entry on frames with fixed parents.
- several new buff and skill ids and some loka fixes
- fixed 'cancel init dialog causes loss of settings'-bug.
- added SKILLBAR_POLICY option to GENERAL section of all units.
- HIDE_PORTRAIT in highlighter section now is taking effect.
the following changes only affect PatchWork and are mentioned here since PW is not yet released as a standalone project:
- added minigame 'RuneSweeper' accessible via console command '/rsweeper <mode>' or '/runesweeper
    <mode> mode can be one of easy, medium or hard (default is easy), have phun ;)
- added minigame 'Sudoku' (primarily for Aurelya) accessible via console command '/sudoku <mode>'
    <mode> can be one of easy, medium or hard or a number counting initially filled cells.

v2.0.4-beta (29.11.2010)
- highlighter section importable now
- when switching profile, the current one gets saved before the switch is performed
- added autosave: ikarus now checks every 10 minutes for changes and saves profile in background if required.
    ATTENTION: This does NOT make the relog/reload obsolete in terms of a 'secure' save process! The autosave function only works on the Ikarus_VARS table, it does NOT store the profiles in the SaveVariables.lua file!
- added IUC tag options for NAME: numeric value defines the maximum number of characters before shortening the string
- fixed 'lost profile switch on relog'-bug.
- removed double call to 'Save' when switching profile.
- added shortening IUC tag option to MASTER and SPELL_NAME as well.
- added customization options for font type, outline and weight.
- added new 'Appearance' section to global and unit settings: handles global/frame specific font/texture/number_format stuff.
- moved global texture and custom color settings into new 'Appearance' section, so be aware, that some settings regarding those sections might be lost and require a new setup!

v2.0.3-beta (21.11.2010)
- removed FRAME_LEVEL option on all units
- event handling on target castbar fixed
- UIParent now default parent for all unit frames
- fixed 'Fifths' and 'Fourths' bar texture
- fixed general player/target castbar's dummy issue
- fixed maxhp-bug (negative values) in PW.units' mobDB
- added option for profile merging to minimap dropdown menu
- fixed problem with low blow and blind spot (rogue/knight)

v2.0.2-beta (18.11.2010)
- fixed highlighting bug that kept border from being shown under some circumstances
- removed 'Screen Anchor' option from all units whose frame is bound to another unit's frame
- fixed guid-nil error in PW.units
- added check for cyclic DOCKING relations: when you create a cyclic docking-relation the frame on which you made the critical change will use it's screen anchors instead of the docking settings.
- reworked skill/buff id resubstitution in ISL.lua
- restricted frame coord values to int
- removed shortening feature of config frame's path buttons
- added script fields: mp, mpmax, mprel
- added freely movable target castbar

v2.0.1-beta (17.11.2010)
- thousands separator function fixed
- language error fixed (ENEU will now be loaded as default language in case the current locale is not supportet)

v2.0.0-beta (17.11.2010)
- open beta candidate