File Details
Ikarus v2.0.4 beta
- B
- Nov 29, 2010
- 1.98 MB
- 9.2K
- 3.0.2
File Name
Ikarus_v2.0.4_beta.zip
Supported Versions
- 3.0.2
Ikarus - ChangeLog
-------------------------
v2.0.4-beta (29.11.2010)
- highlighter section importable now
- when switching profile, the current one gets saved before the switch is performed
- added autosave: ikarus now checks every 10 minutes for changes and saves profile in background if required.
ATTENTION: This does NOT make the relog/reload obsolete in terms of a 'secure' save process! The autosave function only works on the Ikarus_VARS table, it does NOT store the profiles in the SaveVariables.lua file!
- added IUC tag options for NAME: numeric value defines the maximum number of characters before shortening the string
- fixed 'lost profile switch on relog'-bug.
- removed double call to 'Save' when switching profile.
- added shortening IUC tag option to MASTER and SPELL_NAME as well.
- added customization options for font type, outline and weight.
- added new 'Appearance' section to global and unit settings: handles global/frame specific font/texture/number_format stuff.
- moved global texture and custom color settings into new 'Appearance' section, so be aware, that some settings regarding those sections might be lost and require a new setup!
v2.0.3-beta (21.11.2010)
- removed FRAME_LEVEL option on all units
- event handling on target castbar fixed
- UIParent now default parent for all unit frames
- fixed 'Fifths' and 'Fourths' bar texture
- fixed general player/target castbar's dummy issue
- fixed maxhp-bug (negative values) in PW.units' mobDB
- added option for profile merging to minimap dropdown menu
- fixed problem with low blow and blind spot (rogue/knight)
v2.0.2-beta (18.11.2010)
- fixed highlighting bug that kept border from being shown under some circumstances
- removed 'Screen Anchor' option from all units whose frame is bound to another unit's frame
- fixed guid-nil error in PW.units
- added check for cyclic DOCKING relations: when you create a cyclic docking-relation the frame on which you made the critical change will use it's screen anchors instead of the docking settings.
- reworked skill/buff id resubstitution in ISL.lua
- restricted frame coord values to int
- removed shortening feature of config frame's path buttons
- added script fields: mp, mpmax, mprel
- added freely movable target castbar
v2.0.1-beta (17.11.2010)
- thousands separator function fixed
- language error fixed (ENEU will now be loaded as default language in case the current locale is not supportet)
v2.0.0-beta (17.11.2010)
- open beta candidate