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UpgradeMe

Using theorycrafting numbers, this addon will tell you if an item is an upgrade or not for all your roles.

File Details

UpgradeMe-v1.0.6

  • R
  • Mar 9, 2013
  • 69.77 KB
  • 9.4K
  • 2.0

File Name

UpgradeMe-v1.0.6.zip

Supported Versions

  • 2.0

1.0.6
* Fixed a bug introduced with 1.0.5 where weapon dps was not being calculated correctly.  My apologies for not catching this sooner.

1.0.5
* Added outfit validation to the tooltip.  Now when your current gear does not match that of a saved set, the tooltip will prompt you with "Current Outfit Conflict" in the tooltip.  Everything will work fine, but it will remind you that you've equipped an upgrade, but forgot to save it to a particular set.
* Updated addon scope.  Thank you Imhothar for pointing it out and walking me through it.

1.0.4
* Fixed issue with 61 Sentinel Build (thanks LeperMessiah for pointing out the discrepancy)
* Updated config panel with tabs.  New info tab will automatically display on build updates.  Panel will only display if one of your calling's builds was edited.  It will only display the first time logging in, but will be available via the Info tab on the config panel.
* Fixed bug where sometimes an error would be thrown mousing over non-equipment items.
* Updated libSimpleWidgets (fixed key event changes made in SL v.2.2)

1.0.3
** Noticed that test data made it into release.  Values were corrected.
** NOTICE: If you were using one of the premade mage stat sets, please open the config panel, select your outfit, then reselect the stats and click save again.  This will update your sets with the correct values.  I apologize for this inconvenience.

1.0.2
** Fixed issue when manually entering values it would sometime throw an error.
** Seems like patch 2.2 changed code values for tab and enter keys.  I changed those too.

Tooltip is a bit temperamental and may display on an object without stats.  Currently working on resolving this issue.

Depending on size of tooltip, part of the tip might be obscured by the UI tooltip.  I'm currently looking at work around/fix.