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TomTom Rift

TomTom helps you to visit a series of waypoints in an effective way.

File Details

TomTom V0.12

  • R
  • Jul 9, 2013
  • 169.26 KB
  • 766
  • 2.3

File Name

TomTom-0.12.zip

Supported Versions

  • 2.3

Changes in 0.12:

  • fixed checking co-ordinates which i broke in 0.11, so /tomtom mark <name> <x> <z> <comment> works again

Changes in 0.11:

  • updated LibVersionCheck to 0.3
  • fixed an addon error when the 2nd or 3rd parameter (the coordinates) to "/tomtom mark" wasn't numeric
  • "/tomtom raredar all" now routes you to mobs you've already killed as well

Changes in 0.10:

Hopefully fixed a few small bugs that were reported through the addon error mail system, that probably resulted from using only one coordinate when marking a location, and picking up "strange" items with no detail information

Changes in 0.09:

Added libVersionCheck, and the new Ashora portal. Removed faction check since everybody can get all portals now.

Changes in 0.07:

Fixed a bug when using /tomtom raredar without RareDar installed.

Added portal locations for Telara (pre-SL) and the Dendrome (from PTS)

If not routing anywhere, TomTom shows your walking/riding speed now.

Changes in 0.06:

Implemented /tomtom hide, /tomtom show and /tomtom autohide.

Changes in 0.05:

TomTom now knows about the location of Portals and Achievements (SL only as of now, classic to be added later). Use "/tomtom portals" if you level a new toon to 60 and just can't remember where the Ashora portals are. Use "/tomtom achieves" to get waypoints of the achievements you're missing.

TomTom now has a menu now that allows you to quickly set routes to the most important stuff - ore, wood, plants, artifacts, achievements and portals, and rare mobs (if you have RareDar oder RareNerd installed).

Changes in 0.04c:

Fixed a last-minute bug in 0.04 that prevented the addon from loading /tomtom rarenerd works for RareNerd now just lile /tomtom raredar does for RareDar

Changes in 0.04:

Picking up items that have no item category (like the carnival crafting stuff), as well as using "/tomtom mark" without a marker name, shouldn't produce errors anymore.

Changes in 0.03:

/tomtom prev and /tomtom next work now instead of throwing errors

/tomtom raredar doesnt throw errors anymore if you use it in zones like sanctum or meridian that have no rares

hopefully fixed a bug that was reported through the email system but that i don't really understand (shouldn't happen ...)

Changes in version 0.02:

bump version number

implement /tomtom forget to forget everything about the location you're at

try harder not to remember bogus locations:

- only track bag changes, no bank anymore

- don't track grey items

- don't track item swaps in bags

implement /tomtom verbose to see status information while collecting stuff (use /tomtom silent to turn off)

emit a usage string if some gives no / bad options

allow quotes in arguments

also track item types, to allow for /tomtom route "misc collectible" or /tomtom route "crafting material metal"

increment window height a bit to have space for second row of information

make /tomtom raredar route only mobs you haven't found/killed yet

0.01:

First published version.

Tomtom will only consider waypoints in the zone you're in. So if you've been harvesting in ashora, and use "tomtom route ..." in the city core, it will only show nodes you've discovered there instead of sending you all over the map.

Tomtom marks locations wherever you pick up something. So if your guildie hands over a stack of ore to you somewhere, tomtom will (falsely) remember this point as an ore node.

Porting makes the game send "pickup" messages about everything in your inventory to addons, so whenever you port somewhere, this location will also be marked.

TomTom doesn't know about hills and mobs, so the routes it creates for you won't always be "best" in "real world" situations.

Creating the "best route possible" would be much more time-consuming than possible in an addon, so TomTom uses a "try to enter each new waypoint where it hurts least" algorithm. This will generally lead to a good, but not the very best possible, route.

I would love to set real rift waypoints on the minimap, but there's currently no way to do this.