StarTip-Rift

StarTip-Rift is a Rift addon offering lower-level styling for tooltips.

File Details

v1.2.1

  • R
  • Dec 1, 2011
  • 357.81 KB
  • 597
  • 1.6

File Name

StarTip-v1.2.1.zip

Supported Versions

  • 1.6

tag v1.2.1
f8221d958c241aea8148800717a1f7af7ff77494
Scott Sibley <sisibley@gmail.com>
2011-11-30 21:48:14 -0600

Tagging first release. Goodbye beta.

--------------------

Scott Sibley:
    - Bump version to v1.2 for release.
    - Provide a way to configure animations via profiles. profile.borderSize is not profile.border.borderSize
    - Bug fix to screen clamping. Still not perfect as it stutters sometimes.
    - Break out of this loop just in case.
    - Slow it down.
    - Add Animation module.
    - Provide an option to turn animations off.
    - Add an animation feature.
    - StarTip should now try to disable a line if it produces an error. The line will return once you reload the UI.
    - Give it a better description.
    - Bug fix with the default profile. Sorry if it crapped out. :\
    - Give a way to turn off the entrance message.
    - Bug fix.
    - Bug fix.
    - Bug fix again.
    - Bug fix.
    - The SimpleMeter line now shows the unit's most recent DPS score since mousing over the unit. It will lag before displaying more than zero.
    - Add an option to turn off the startup message.
    - Print some help info on login. Tells about `/startip` and `/startip profile Natural`. Made UnitTooltip's default text more descriptive.
    - Rename StarTip Natural to just Natural.
    - Startup with the tooltip hidden.
    - Touch up comments.
    - Use SimpleMeter function.
    - Bug fixes.
    - Move the SimpleMeter code to a LibScriptable plugin... SimpleMeter(unit, "dps", "top5")
    - Use class color for target line.
    - Show class and lvl in target line.
    - Bug fix.
    - Bug fixes.
    - Cosmetic changes. Seems to be a bug; Sometimes Level doesn't appear.
    - Make the Guild line in the Natural profile a pingpong scroller.
    - Copy the SimpleMeter line to the Natural profile.
    - Include credits to Jor.
    - Add some documentation for the SimpleMeter line.
    - Cosmetic fix.
    - Bug fixes and enhancements to SimpleMeter line.
    - Bug fix.
    - Fixes to SimpleMeter line.
    - Add a line to Default profile called SimpleMeter. Shows information about the latest encounter, using SimpleMeter information.
    - Don't delete the cell. Switch InitializeAddon to InitializeProfile. InitializeAddon still exists.
    - Bug fix.
    - Remote Rift docs file.
    - Make borderSize configurable.
    - Forget moving the folder.Just embed it.
    - Include StarTipNatural directory.
    - pkgmeta test.
    - Test.
    - Actually change the profile's name in the sv database.
    - Add move-folders to .pkgmeta. Hopefully key-subtitution works for Rift .toc files. StarTip has a new command: 'profile' and use it to switch to a new profile. You can see the available profiles by calling '/startip' with no arguments.
    - Make StarTipDefault the default profile.
    - You can have multiple profiles now.
    - More advancements toward multiple profile support.
    - Provide StarTip:Ready() that'll return whether the sv database is initialized.
    - This commit breaks compatibility with previous commits and tags. Use StarTip:Establish("AddonName", select(2, ...))
    - Make it so Establish functions call StarTip:GetModule.
    - Touch ups between StarTip and Module connections. More Dongle. Next profiles.
    - Use Dongle for module creation.
    - Slight modifications.
    - Create StarTipDefaults addon and embed it.
    - Width + 3 to account for borders.
    - Initialize each cell with empty string instead of a dash...
    - Provide a way to apply a profile from other addons. Including EstablishLines, EstablishBorders, EstablishBars.
    - Fix the Faction line.
    - Add Faction and fix a couple of display bugs.
    - Update and bug fix.
    - Add a few more lines to reflect changes made to Inspect.Unit.Detail
    - Bug fix with StarTip<->Cursor compatibility.
    - Address the issue of cells mixing up. Should fix the issue where tooltip cells would reverse from top to bottom, causing bitter ugliness.
    - Change "OnEnable" to "OnStartup."
    - Bug fix. The saved variables table should exist now for fresh installs.
    - Add support for FooBar. Clicking the module simply opens StarTip's config dialog.
    - Make the tooltip a bit more opaque.
    - Hide StarTip from _G.
    - Add riftdocs to keep a local version history of API changes.
    - Position the moveme frame smarter so it reflects the last position instead of just re-centering on the screen.
    - Bug fix.
    - Bug fix.
    - Bug fix
    - Bug fix. Temporarily anchor tooltip cells to TOPLEFT of tooltip frame, adjusting vertically per line height.
    - Bug fixes
    - Add port of Dongle, and provide first ability to save tooltip position. Needs work.
    - Dry coded saved variable support.
    - Basic mouse positioning, although without SVs. More to come.
    - Move :Hide's function to :FadeOut and make :Hide do what the name suggests as opposed to fading out.
    - Make use of the new field energyMax to account for rogue talent granting 20 extra energy points.
    - * Add core to StarTip global. * Add cast bar.
    - * Add a DPS line. For now it's "always shown" since it refreshes. * Added a new script 'onMouseover' which is run when the 'mouseover' unit becomes available.
    - * Bug fixes. * Recycle text frames.
    - Bug fix. Show offline and afk times similar to Pitbull4/DogTag/LuaTexts.
    - Place braces around the guild line.
    - Colorize the level line based on difficulty.
    - Add /startip slash command. So far it just accepts one command: '/startip cpu', which dumps CPU usage stats.
    - Remove some stray lines.
    - * Bug fixes. * Implement fading.
    - * Give README some text. * Increase background opacity so it's more opaque.
    - Bug fix.
    - * Add the background module. * Implement clamping.
    - Sanity check.
    - Bug fix.
    - * Color up name and target lines a bit. * Guild line will show 'Title' if it's an npc.
    - Give the name line some color.
    - Typo fix. Power/Energy/Mana should update now.
    - Use class power colors (default unit frame color) for mana bar.
    - Bug fix
    - Bug fix.
    - * Fix up colors a bit to use GradientHealth and GradientMana. * Added some more lines.
    - Add a bars module.
    - * Give Name line some indication that this is a NPC is so. * Touchups to Reshape()
    - Position the tooltip correctly. frame:ClearAll() removes width and height, so the calculation wasn't correct.
    - Add some more lines, and make right segments right justified... kinda.
    - Embed LibScriptableRift
    - Three lines: Name, Target, and Calling. LibScriptable needs work though. UnitCalling returns an all lower-cap string. Will add localizations eventually.
    - Use LibUnitChange for tracking mouseover changes.
    - Past dry coded and on to "barely coded." It mediocre-works, but needs content now.
    - Dry coded plumbing.
    - Initial commit