Description
**【Gameplay Overview】**
1. **Factions & Scale:** 15v15 to 20v20 large-scale team combat. Two teams spawn on separate home islands at opposite ends of the map.
2. **Core Rules & Win Conditions:**
* **Ultimate Victory:** Infiltrate the enemy home island and control their flag for 10 seconds within the time limit.
* **Tiebreaker Victory:** If time expires and neither team captures the flag, the team with the higher total kill count wins.
3. **Map Layout & Item Spawns:**
* **Home Islands:** Each team is equipped with boats (speedboats/jetskis) for fast naval deployment. Spawn points feature green supply crates with grenades, smoke grenades, and the core tactical weapon—C4—respawning periodically overhead.
* **Central Twin Islets:** Located between the two home islands, these act as vital strategic relay stations for advancing, defending, and intercepting enemy vessels.
* **Central Platform:** Situated directly between the two islets, this platform constantly spawns an Unlimited RPG, making it the most heavily contested hot zone with maximum firepower.
4. **Core Tactical Experience:** Balanced offense and defense through defending your flag, pushing mid, or rushing the enemy base; heavy firepower duels over the Unlimited RPG; and tactical smoke pushes to hold the flag for those crucial 10 seconds.
**【Creative Highlights】**
1. **"Human C4" Bombing Tactics:** Players can attach C4 charges onto teammates who then charge by boat or dive underwater to sneak into enemy bases for high-impact kamikaze clears. This creates insane highlight moments and high-stakes comeback potential.
2. **Multi-Dimensional Land & Water Combat:** Moves beyond traditional land-based gunplay by seamlessly merging naval maneuvers, island tug-of-war, and base flag defense into a dynamic, fast-paced 3D battlefield.
3. **High-Reward Point Control:** The twin islets provide natural cover while the central platform entices both teams with the Unlimited RPG, forcing intense mid-game clashes to keep the match action-packed from start to finish.



