Description
Please support: https://web.tribute.tg/d/NKE
Checkers — How to Play
Controls
- Shoot a piece → select it
- Shoot an empty cell → move there
Capturing
- Shoot your piece (select)
- Shoot the enemy piece (mark as victim)
- Shoot the landing cell (execute capture)
King
- Reach the far row → piece becomes a King (crown appears)
- Kings move along diagonals any distance
- But: when capturing, the King jumps over the victim and lands on any empty cell beyond it on the same diagonal
- Captures work both forward and backward
Special Blocks
- Block near the board → RESET (restores starting position)
- Red target far from the board → CHANGESIDE (teleports players between sides, alternates odd/even)
What the system enforces
- Destination cell must be empty
- Cannot capture your own color
- King's long move stops at the first piece on the diagonal
- King capture jumps over the victim and lands on any empty cell beyond it
- King promotion on the last row
- Captures work both forward and backward (even for regular pieces)
What is NOT enforced — honor system
This board was built within a 1000-device limit. Only the core movement and capture mechanics fit — everything beyond the geometry of legal moves could not be implemented. The remaining rules are on you and your opponent:
- ❌ Turn order is not tracked
- ❌ Any piece can be selected by any player at any time
- ❌ Regular pieces can move in all 4 directions (no "forward only" enforcement)
- ❌ Mandatory capture is not enforced
- ❌ Multi-jump series are not automated
- ❌ Win/draw conditions are not detected
Rule compliance is on the players. The system provides the board and move mechanics — everything else you and your opponent agree on yourselves, just like sitting down at a real board.
Play fair, respect your opponent, and enjoy.
Discord: @dokerr




