
Royal Variations - a small mod that adds enhanced royal variations of vanilla mobs with their own characteristics and unique drops. All the mobs you will periodically encounter in the world, each has its own abilities and an increased amount of xp and drops, among which there are new items, each with its own use. The mod will slightly diversify and complicate your survival without loading the game with a lot of mechanics.
Mob spawning can be configured in the config file.
Mod requires Curios API to work.
REVIEWS
MOBS
Royal Zombie
Has increased characteristics. Its behavior is similar to that of a regular zombie. Always spawns with two regular zombies. Upon seeing the target of his attack, he knights all zombies around him, equipping them with a Royal Knight Helmet, an iron sword, or an iron axe, and granting them the Knight's Fortitude effect, which increases their defense; this ability has a short cooldown. The Royal Zombie's attacks inflict the Chosen Victim effect on its opponent, making it a priority target for surrounding undead, while also increasing the movement and attack speed of undead targeting the victim.
Unique drop:

Royal Skeleton
Has increased characteristics. Its behavior is similar to that of a regular skeleton. The Royal Skeleton's bow shots have increased power, range, and knockback, and when they hit a target, they inflict a Mark that reduces attack damage, movement speed, and attack speed by 10%, and armor by 25%, as well as making the affected target a priority target for monsters in a large radius. Upon seeing an opponent, the Royal Skeleton blesses other skeletons around him, enchanting their bows with Power II; the ability has a short cooldown. When the skeleton is attacked, it jumps back, throwing a net over the opponent, which immobilizes him for a few seconds (the net can be torn by hitting it with a sword).
Unique drop:























