Vanillin

Instanced rendering for entities and block entities.

How it Works

Vanillin optimizes Minecraft by implementing instanced rendering for entities and block entities through Flywheel.

With Flywheel doing the heavy lifting, Vanillin is able to achieve significant performance improvements on all the game objects it affects. The end result is that ten thousand of something have the same frame time impact as one of something. 64k chests rendering at 7fps without Vanillin, and 271fps with Vanillin.

Shaders

Flywheel 1.0, and therefore Vanillin, is currently incompatible with shaders. Work is underway to make first party compat a reality.

Optimizations

Vanillin does not optimize everything by default. Special support needs to be built for each type of entity and block entity. Those that are currently optimized are listed below.

โœ… = Stable, enabled by default

๐Ÿงช = Experimental, enabled behind a config

Block Entities

  • โœ… Chests
  • โœ… Shulker boxes
  • โœ… Bells
  • ๐Ÿงช Signs

Entities

  • โœ… Minecarts (and all variants)

The Vanillin Team

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