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Giant Spawn

🧟‍♂️ Allows giants to spawn naturally with custom AI (based on zombies) and other tweaks.
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A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

 

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About the mod

Giant Spawn is a minimalistic configurable mod which allows giants to spawn naturally. Whenever a zombie spawns it has a chance to be a giant, by default 1/20 and only on the surface. The mod also adds a custom AI to the giants based on the zombie AI.

Giants are undead, can spawn wearing armour and wielding a weapon, drop configurable loot, and make zombie sounds. You can also choose where they spawn and tweak their stats like health, speed, and knockback resistance.


You may also be interested in Skeleton Horse Spawn or Zombie Horse Spawn.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Spawn Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

chanceSurfaceZombieIsGiant  default 0.05, min 0, max 1.0
The chance a zombie that has spawned on the surface is a giant.

shouldBurnGiantsInDaylight  default true
If enabled, burns giants when daylight shines upon them.

onlySpawnGiantOnSurface  default true
If enabled, a giant will only spawn on the surface.

giantMovementSpeedModifier  default 1.0, min 0, max 20.0
The giant movement speed modifier relative to the base zombie movement speed.

giantAttackDamageModifier  default 2.0, min 0, max 20.0
The giant attack damage modifier relative to the base zombie attack damage.

giantMaxHealthModifier  default 1.0, min 0.1, max 10.0
The giant max health modifier relative to the base giant max health of 100.

giantKnockbackResistance  default 0.0, min 0, max 1.0
How much knockback a giant ignores, from 0 (none) to 1 (all).

giantFollowRange  default 35.0, min 0, max 128.0
The range in blocks in which a giant finds and follows its target.

giantExperienceReward  default 5, min 0, max 10000
The amount of experience a giant drops when it is killed by a player.

chanceGiantSpawnsWithEquipment  default 0.25, min 0, max 1.0
The chance a giant spawns with a set of armor and a sword or shovel.

preventGiantDespawning  default false
If enabled, giants never despawn.

giantsUseZombieSounds  default true
If enabled, giants make the sounds of a zombie, at a lower pitch.

giantDropItems  default "minecraft:rotten_flesh=4-20"
The items a giant drops when it dies, each with an amount or a range. For example: 'minecraft:rotten_flesh=4-20,minecraft:iron_ingot=1'.

dimensionsToSpawnIn  default ""
Dimensions in which zombies can turn into giants, separated by a comma. Leave empty for every dimension. For example: 'minecraft:overworld'.

biomesToSpawnIn  default ""
Biomes in which zombies can turn into giants, separated by a comma. Biome tags work too, starting with a '#'. Leave empty for every biome. For example: 'minecraft:plains,#minecraft:is_forest'.




Showcase

The giant moving with its custom AI:

giantmoving




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Giant Spawn Team

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Makes Minecraft mods and a few other random bits of software. I love projects. > DMs are disabled, please use the `Serilum/.issue-tracker` on GitHub! ❤︎

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