Enchantment Dungeons Extra
A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack.

Anchor
Increases knockback resistance.
| Level |
Knockback Resistance |
| 1 |
+0.25 |
| 2 |
+0.50 |
| 3 |
+0.75 |
| 4 |
+1.00 |
Antigravity
Reduces gravity and increases safe fall distance.
| Level |
Gravity multiplier |
Safe fall distance |
| 1 |
−45 % |
+4 |
| 2 |
−70 % |
+8 |
| 3 |
−75 % |
+12 |
Attack Speed +
Greatly increases attack speed on swords.
- Supported: Swords
- Inspired by: Minecraft Dungeons Frenzied / Dynamo, simplified to a flat sword bonus
| Level |
Attack Speed |
| 1 |
+4.0 |
Blast Anchor
Increases resistance to explosion knockback.
| Level |
Explosion Knockback Resistance |
| 1 |
+0.25 |
| 2 |
+0.50 |
| 3 |
+0.75 |
| 4 |
+1.00 |
Bunny Boots
Increases jump strength and safe fall distance.
| Level |
Jump Strength |
Safe fall distance |
| 1 |
×2 |
+4 |
| 2 |
×3 |
+8 |
Dolphin Swim
Applies Dolphin's Grace while moving in water or lava (with air above the head).
| Level |
Amplifier |
| 1 |
0 |
| 2 |
1 |
| 3 |
2 |
Dragon Vision
While wearing a Dragon Head:
Glow
On attack, makes nearby hostile mobs glow.
- Supported: Weapons
- Anvil cost: 30
| Level |
Range |
Duration |
| 1 |
≤ 8 |
10 s |
| 2 |
≤ 12 |
10 s |
Long Reach
Increases interaction ranges while holding a Blaze Rod in the offhand.
- Supported: Blaze Rod (offhand)
- Max level: 1
| Attribute |
Bonus |
| Block interaction range |
+4.5 |
| Entity interaction range |
+3.0 |
Magnetic
When you hit a block with an enchanted Brush, nearby items are pulled toward you.
- Supported: Brush
- Max level: 1
- Side effects: damages the brush, plays an Enderman teleport sound, 10 % chance to spawn an Endermite
Crafting (smithing):
- Base: Brush
- Addition: Echo Shard
- Template: Ender Eye
→ Magnetic Brush (epic)
Mini Armor
Reduces the wearer's scale by 25 %.
- Supported: Any armor
- Max level: 1
Piglin Strength
While wearing a Piglin Head, grants Strength. Comes with drawbacks:
| Level |
Strength amplifier |
Drawback amplifier |
| 1 |
0 |
0 |
| 2 |
1 |
1 |
| 3 |
2 |
2 |
Turtle Master
While wearing a Turtle Helmet and standing still, grants Resistance and Slowness (similar to the Turtle Master potion).
| Level |
Resistance / Slowness amplifier |
| 1 |
1 |
| 2 |
2 |
| 3 |
3 |
Wither Presence
While wearing a Wither Skeleton Skull:
Permanent Invisibility
Small chance (1 %) each tick to apply brief Wither and take wither damage
Supported: Wither Skeleton Skull
Max level: 1
Anvil cost: 30
Inspired by: Minecraft Dungeons Shadow Form
Berserk
Grants Strength after each kill with the enchanted weapon.
- Supported: Weapons
- Namespace:
berserk_enchantment
| Level |
Effect |
| 1 |
Strength I for 3 s |
| 2 |
Strength II for 3 s |
| 3 |
Strength II for 5 s |
Shadowcloak
Grants Invisibility after each kill with the enchanted weapon.
- Supported: Weapons
- Namespace:
shadowcloak_enchantment
- Inspired by: Minecraft Dungeons II Shadowcloak (chance to become invisible on kill). Java version always applies a short invisibility.
| Level |
Duration |
| 1 |
3 s |
| 2 |
5 s |
Rampaging
After defeating a mob, has a 10 % chance to greatly increase attack speed for a short time.
- Supported: Weapons
- Namespace:
rampaging_enchantment
- Inspired by: Minecraft Dungeons Rampaging (10 % chance, +50 % attack speed, 5 / 10 / 15 s)
| Level |
Duration |
| 1 |
5 s |
| 2 |
10 s |
| 3 |
15 s |
Frenzied
When hit while wearing enchanted armor and below a health threshold, grants Haste. Higher levels unlock stronger Haste in the danger zone and weaker Haste in wider HP bands.
- Supported: Head armor
- Namespace:
frenzied_enchantment
- Inspired by: Minecraft Dungeons Frenzied (attack speed below half health). Adapted to hit-triggered graduated tiers for Java.
| Enchant level |
HP below 30 % |
HP below 50 % |
HP below 60 % |
| 1 |
Haste I (3 s) |
— |
— |
| 2 |
Haste II (3 s) |
Haste I (3 s) |
— |
| 3 |
Haste III (3 s) |
Haste II (3 s) |
Haste I (3 s) |
Cowardice
When hit, grants a short Speed burst.
- Supported: Boots
- Namespace:
cowardice_enchantment
- Inspired by: Minecraft Dungeons Rush (movement speed after taking damage). Named Cowardice for flavor (Dungeons Cowardice is a different full-HP damage bonus).
| Level |
Effect |
| 1 |
Speed I for 2 s |
| 2 |
Speed II for 3 s |
| 3 |
Speed II for 5 s |
Guarding Strike
After defeating a mob, gains temporary damage reduction.
- Supported: Weapons
- Namespace:
guarding_strike_enchantment
- Inspired by: Minecraft Dungeons Guarding Strike (50 % damage shield for 2 / 3 / 4 s). Java uses Resistance I (~20 % reduction) for the same durations.
| Level |
Effect |
| 1 |
Resistance I for 2 s |
| 2 |
Resistance I for 3 s |
| 3 |
Resistance I for 4 s |
Weakening
On attack, weakens nearby hostile mobs.
- Supported: Weapons
- Namespace:
weakening_enchantment
- Inspired by: Minecraft Dungeons Weakening (−20 / 30 / 40 % enemy damage for 5 s nearby). Java uses Weakness (flat reduction) with tighter ranges for balance.
| Level |
Effect |
Range |
| 1 |
Weakness I for 5 s |
≤ 3 blocks |
| 2 |
Weakness II for 5 s |
≤ 3 blocks |
| 3 |
Weakness II for 5 s |
≤ 5 blocks |