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Dungeons Enchantments Extra

A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack.

Enchantment Dungeons Extra

A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack.

Modrinth CurseForge


Anchor

Increases knockback resistance.

  • Supported: Chest armor
Level Knockback Resistance
1 +0.25
2 +0.50
3 +0.75
4 +1.00

Antigravity

Reduces gravity and increases safe fall distance.

  • Supported: Boots
Level Gravity multiplier Safe fall distance
1 −45 % +4
2 −70 % +8
3 −75 % +12

Attack Speed +

Greatly increases attack speed on swords.

  • Supported: Swords
  • Inspired by: Minecraft Dungeons Frenzied / Dynamo, simplified to a flat sword bonus
Level Attack Speed
1 +4.0

Blast Anchor

Increases resistance to explosion knockback.

  • Supported: Chest armor
Level Explosion Knockback Resistance
1 +0.25
2 +0.50
3 +0.75
4 +1.00

Bunny Boots

Increases jump strength and safe fall distance.

  • Supported: Boots
Level Jump Strength Safe fall distance
1 ×2 +4
2 ×3 +8

Dolphin Swim

Applies Dolphin's Grace while moving in water or lava (with air above the head).

  • Supported: Boots
Level Amplifier
1 0
2 1
3 2

Dragon Vision

While wearing a Dragon Head:

  • In low light (0–10): Night Vision

  • In high light (11–15): Blindness

  • Supported: Dragon Head

  • Max level: 1

Glow

On attack, makes nearby hostile mobs glow.

  • Supported: Weapons
  • Anvil cost: 30
Level Range Duration
1 ≤ 8 10 s
2 ≤ 12 10 s

Long Reach

Increases interaction ranges while holding a Blaze Rod in the offhand.

  • Supported: Blaze Rod (offhand)
  • Max level: 1
Attribute Bonus
Block interaction range +4.5
Entity interaction range +3.0

Magnetic

When you hit a block with an enchanted Brush, nearby items are pulled toward you.

  • Supported: Brush
  • Max level: 1
  • Side effects: damages the brush, plays an Enderman teleport sound, 10 % chance to spawn an Endermite

Crafting (smithing):

  • Base: Brush
  • Addition: Echo Shard
  • Template: Ender Eye
    → Magnetic Brush (epic)

Mini Armor

Reduces the wearer's scale by 25 %.

  • Supported: Any armor
  • Max level: 1
Level Scale
1 −25 %

Piglin Strength

While wearing a Piglin Head, grants Strength. Comes with drawbacks:

  • In bright sunlight (Overworld, clear sky): Hunger

  • In water: Poison

  • Supported: Piglin Head

Level Strength amplifier Drawback amplifier
1 0 0
2 1 1
3 2 2

Turtle Master

While wearing a Turtle Helmet and standing still, grants Resistance and Slowness (similar to the Turtle Master potion).

  • Supported: Turtle Helmet
Level Resistance / Slowness amplifier
1 1
2 2
3 3

Wither Presence

While wearing a Wither Skeleton Skull:

  • Permanent Invisibility

  • Small chance (1 %) each tick to apply brief Wither and take wither damage

  • Supported: Wither Skeleton Skull

  • Max level: 1

  • Anvil cost: 30

  • Inspired by: Minecraft Dungeons Shadow Form

Berserk

Grants Strength after each kill with the enchanted weapon.

  • Supported: Weapons
  • Namespace: berserk_enchantment
Level Effect
1 Strength I for 3 s
2 Strength II for 3 s
3 Strength II for 5 s

Shadowcloak

Grants Invisibility after each kill with the enchanted weapon.

  • Supported: Weapons
  • Namespace: shadowcloak_enchantment
  • Inspired by: Minecraft Dungeons II Shadowcloak (chance to become invisible on kill). Java version always applies a short invisibility.
Level Duration
1 3 s
2 5 s

Rampaging

After defeating a mob, has a 10 % chance to greatly increase attack speed for a short time.

  • Supported: Weapons
  • Namespace: rampaging_enchantment
  • Inspired by: Minecraft Dungeons Rampaging (10 % chance, +50 % attack speed, 5 / 10 / 15 s)
Level Duration
1 5 s
2 10 s
3 15 s

Frenzied

When hit while wearing enchanted armor and below a health threshold, grants Haste. Higher levels unlock stronger Haste in the danger zone and weaker Haste in wider HP bands.

  • Supported: Head armor
  • Namespace: frenzied_enchantment
  • Inspired by: Minecraft Dungeons Frenzied (attack speed below half health). Adapted to hit-triggered graduated tiers for Java.
Enchant level HP below 30 % HP below 50 % HP below 60 %
1 Haste I (3 s) — —
2 Haste II (3 s) Haste I (3 s) —
3 Haste III (3 s) Haste II (3 s) Haste I (3 s)

Cowardice

When hit, grants a short Speed burst.

  • Supported: Boots
  • Namespace: cowardice_enchantment
  • Inspired by: Minecraft Dungeons Rush (movement speed after taking damage). Named Cowardice for flavor (Dungeons Cowardice is a different full-HP damage bonus).
Level Effect
1 Speed I for 2 s
2 Speed II for 3 s
3 Speed II for 5 s

Guarding Strike

After defeating a mob, gains temporary damage reduction.

  • Supported: Weapons
  • Namespace: guarding_strike_enchantment
  • Inspired by: Minecraft Dungeons Guarding Strike (50 % damage shield for 2 / 3 / 4 s). Java uses Resistance I (~20 % reduction) for the same durations.
Level Effect
1 Resistance I for 2 s
2 Resistance I for 3 s
3 Resistance I for 4 s

Weakening

On attack, weakens nearby hostile mobs.

  • Supported: Weapons
  • Namespace: weakening_enchantment
  • Inspired by: Minecraft Dungeons Weakening (−20 / 30 / 40 % enemy damage for 5 s nearby). Java uses Weakness (flat reduction) with tighter ranges for balance.
Level Effect Range
1 Weakness I for 5 s ≤ 3 blocks
2 Weakness II for 5 s ≤ 3 blocks
3 Weakness II for 5 s ≤ 5 blocks

The Dungeons Enchantments Extra Team

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