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ItemCuller

Improves performance by not rendering dropped items outside the player's view. Lightweight, client-side optimization for smoother gameplay.
ItemCuller
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⚡ ItemCuller – Maximize Your FPS, Unlag Your World

Tired of frame drops caused by massive automated farms, mob grinders, and giant storage systems?

ItemCuller is a lightweight, performance-focused rendering optimization mod that dynamically manages item entity rendering without altering game mechanics, item drops, or redstone systems.

🔥 Key Features

  • Smart Entity Culling: Dynamically hides item drops outside your field of view or at critical distances to boost client FPS instantly.
  • 100% Farm Safe: Items still exist in the world and continue flowing through hoppers, water streams, and redstone systems—only unnecessary rendering is skipped.
  • Fully Customizable: Easily adjust culling distances, limits, and render rules on the fly using the clean in-game config menu.
  • Broad Mod Compatibility: Designed to run smoothly alongside popular optimization mods (Sodium, Lithium, Iris, etc.).
  • Cross-Platform Support: Native support for Fabric, NeoForge, and Forge.

🛠️ Configuration

Open the in-game configuration menu to tailor ItemCuller to your system's specs:

  • Render Radius: Define how far away items should be drawn.
  • Culling Thresholds: Set maximum item caps before aggressive culling kicks in.
  • Visual Tweakings: Fine-tune performance vs. visual fidelity to match your preferences.

🔗 Links & Community

ItemCuller Team

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  • 20
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  • 172.8K
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👋 Hi, I'm Leiv436! Mod & Modpack Developer creating Quality-of-Life, utility, magic systems, and curated experiences for Minecraft, Hytale, and beyond. 💬 Join our Discord for updates, bug reports, build previews, Q&A & support

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