DaggerCrafting
DaggerCrafting is a Minecraft mod that introduces throwable daggers as a new weapon type, blending fast-paced melee and ranged combat. Each dagger's stats and behavior are determined by its material, offering new strategic options. Also its a lot of fun!
Blended Combat: Redefining Your Playstyle
DaggerCrafting transcends traditional weapon types, offering a unique blended combat experience. Engage enemies up close with rapid melee strikes, then seamlessly transition to ranged assaults by precisely throwing your dagger. This dual functionality encourages dynamic combat strategies, allowing you to adapt on the fly whether clearing crowds or picking off distant foes.
Daggers

Daggers are crafted using a stick and a piece of the corresponding material, placed diagonally in a crafting grid.


Netherite Daggers are obtained just like other netherite items.

Ranged Combat
When holding and releasing the right mouse button, the dagger will be thrown, similar to tridents.
- The damage the dagger deals on impact and the speed with which the dagger is thrown are based on the dagger's material.
- The dagger is thrown with a speed based on the material, its throwing speed enchantment and the draw/charge time.
- The knockback: Knockback is essential for repeated attacks with a dagger, so Creepers etc. are kept at range. The force of a dagger's knockback is directly proportional to its velocity when it hits a target. This means daggers thrown with greater initial speed will send enemies flying further!
Melee Combat
When in the main hand, the dagger will work just like a sword, but with less damage and a faster attack speed.
Enchantments
Daggers support the following enchantments:
Custom enchantments
- Throwing Speed
- The Throwing Speed enchantment (Levels I-III) is a game-changer for ranged dagger combat. Each level significantly boosts your dagger's initial throwing velocity, leading to:
- Extended Range: Hit targets from much further away.
- Increased Knockback: Amplify the unique velocity-based knockback, sending foes reeling. This enchantment truly unlocks the full potential of daggers as a primary ranged weapon.
- Restitution (Level I)
- On a thrown hit against an entity, including a fully blocked hit, the dagger is put back in the thrower's inventory immediately. Misses and block-only landings do not return. Cannot be combined with Loyalty.
Vanilla
- Loyalty (Levels I-III)
- Unlike vanilla tridents, a dagger's Loyalty enchantment scales directly with its material's base throwing velocity! High-tier daggers, like Diamond, return significantly faster, enabling quicker follow-up throws and a fluid ranged combat experience. Essential for viability as a ranged weapon.
- Fire Aspect (Levels I-II)
- Works just like in vanilla. Sets the target on fire on melee attacks: I for 4 seconds, II for 8 seconds.
- Flame (Level I)
- Sets the thrown dagger on fire for 5 seconds. On a hit, the target is set on fire for 4 seconds, which is shorter than vanilla arrows (5 seconds). Ranged attacks only.
These enchantments work just like in vanilla. Their modifiers are applied on melee and ranged attacks.
- Unbreaking (Levels I-III)
- Sharpness (Levels I-V)
- Smite (Levels I-V)
- Bane of Arthropods (Levels I-V)
- Mending (Level I) can be obtained via an anvil
Stats
| Material | Ranged Damage | Ranged Velocity | Durability | Melee Damage | Enchantability |
|---|---|---|---|---|---|
| Golden | 4 | 1.7 | 20 | 2 | 25 |
| Wooden | 4 | 1.5 | 30 | 2 | 15 |
| Stone | 5 | 1.6 | 50 | 3 | 14 |
| Copper | 6 | 1.7 | 70 | 3 | 13 |
| Iron | 7 | 1.8 | 100 | 4 | 11 |
| Diamond | 8 | 2.0 | 250 | 5 | 10 |
| Netherite | 9 | 2.0 | 500 | 6 | 15 |

