DaggerCrafting
GITHUB
If you like having more combat choices and better progression, also try out ArrowCrafting.
DaggerCrafting is a Minecraft mod that introduces throwable daggers as a new weapon type, blending fast-paced melee and ranged combat. Each dagger's stats and behavior are determined by its material, offering new strategic options. Also its a lot of fun!
Blended Combat: Redefining Your Playstyle
DaggerCrafting transcends traditional weapon types, offering a unique blended combat experience. Engage enemies up close with rapid melee strikes, then seamlessly transition to ranged assaults by precisely throwing your dagger. This dual functionality encourages dynamic combat strategies, allowing you to adapt on the fly whether clearing crowds or picking off distant foes.
Daggers

Daggers are crafted using a stick and a piece of the corresponding material, placed diagonally in a crafting grid.


Netherite Daggers are obtained just like other netherite items.

Ranged Combat
When holding and releasing the right mouse button, the dagger will be thrown, similar to tridents.
- The damage the dagger deals on impact and the speed with which the dagger is thrown are based on the dagger's material.
- The dagger is thrown with a speed based on the material, its throwing speed enchantment and the draw/charge time.
- The knockback: Knockback is essential for repeated attacks with a dagger, so Creepers etc. are kept at range. The force of a dagger's knockback is directly proportional to its velocity when it hits a target. This means daggers thrown with greater initial speed will send enemies flying further!
Melee Combat
When in the main hand, the dagger will work just like a sword, but with less damage and a faster attack speed.
Enchantments
Daggers support the following vanilla enchantments:
Vanilla
- Loyalty
- Unlike vanilla tridents, a dagger's Loyalty enchantment scales directly with its material's base throwing velocity! High-tier daggers, like Diamond, return significantly faster, enabling quicker follow-up throws and a fluid ranged combat experience. Essential for viability as a ranged weapon.
- Fire Aspect
- Works just like in vanilla. Sets the target on fire for 5 seconds on melee attacks.
- Flame
- Works just like in vanilla. Sets the dagger and target on fire for 5 seconds on ranged attacks.
These enchantments work just like in vanilla. Their modifiers are applied on melee and ranged attacks. All listed vanilla enchantments, except Mending, can be obtained through an enchanting table. Mending can be applied via an anvil.
- Sharpness
- Smite
- Bane of Arthropods
- Mending: Compatible with daggers, obtained via an anvil.
Custom enchantments
- Throwing Speed
- The Throwing Speed enchantment (Levels I-III) is a game-changer for ranged dagger combat. Each level significantly boosts your dagger's initial throwing velocity, leading to:
- Extended Range: Hit targets from much further away.
- Increased Knockback: Amplify the unique velocity-based knockback, sending foes reeling. This enchantment truly unlocks the full potential of daggers as a primary ranged weapon.
Stats
| Material |
Ranged Damage |
Ranged Velocity |
Durability |
Melee Damage |
Enchantability |
| Golden |
4 |
1.7 |
20 |
2 |
25 |
| Wooden |
4 |
1.5 |
30 |
2 |
15 |
| Stone |
5 |
1.6 |
50 |
3 |
14 |
| Copper |
6 |
1.7 |
70 |
3 |
13 |
| Iron |
7 |
1.8 |
100 |
4 |
11 |
| Diamond |
8 |
2.0 |
250 |
5 |
10 |
| Netherite |
9 |
2.0 |
500 |
6 |
15 |