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Stuck Pal Scanner - Server & Singleplayer - UE4SS Experimental

Automatically rescues base Pals trapped underground, stuck near a Palbox or unable to reach food. Uses movement-aware checks, safe recovery positions and optional on-screen updates. Supports dedicated servers, singleplayer and expanded base mods.
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Stuck Pal Scanner Server and Singleplayer 2.0.0.zip

File nameStuckPalScanner.zip
Uploader
xilusionzxilusionz
Uploaded
Aug 23, 2026
Downloads
0
Size
34.3 KB
File ID
8719332
Type
R
Release
Supported game versions
  • 1.0.1

What's new

  • Version 2.0.0

    • Stuck Pal Scanner 2.0.0
    • SPS 2.0.0 fixes the long-standing vanilla Palworld bug that causes base Pals to deploy beneath terrain, foundations and other surfaces on dedicated servers.
    • - SPS now catches broken Pal deployments while they are happening.
    • - Affected Pals are immediately returned to the correct side of the surface.
    • - Corrections happen before the Pal begins normal base work.
    • - Properly deployed Pals are left completely alone.
    • - Supports natural terrain, player-built foundations and other detected surfaces.
    • - Designed to work with bases built on land, hills and water.
    • Ground rescue changes
    • - Removed the old first-visit ground scan.
    • - The new deployment fix now prevents the main problem instead of waiting to rescue affected Pals afterwards.
    • - Recurring ground scans remain as a safety net for Pals that become stuck later.
    • - Reduced the default recurring scan interval from 15 minutes to 10 minutes.
    • - Recurring scans still run only at attended bases.
    • - Existing workload limits, rescue throttling and global rest periods remain in place.
    • - Missed scans are never saved up or triggered together.
    • Singleplayer
    • - Singleplayer continues to use Palworld’s own save-load deployment.
    • - SPS will not interfere with normal singleplayer Pal deployment.
    • - Hunger tracking and hunger rescue remain available in singleplayer.
    • Hunger rescue
    • - Hunger tracking is now separated from the dedicated-server deployment fix.
    • Reliability and performance
    • - Improved handling of delayed or unavailable UE4SS hooks.
    • - Reduced repeated work while large groups of base Pals are deploying.
    • - Improved cleanup of completed scans and old deployment records.
    • - Removed unused tracking data and redundant checks/code.
    • - Improved handling of unreadable or invalid base information.
    • - Completed recurring scans now release their stored information immediately.
    • - Corrected exclusion handling so the configured exclusion list is followed consistently throughout SPS.
    • - An empty custom exclusion list is now respected instead of silently restoring the default exclusion.

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