Growing Grounds 0.1.6-alpha
What's new
Growing Grounds 0.1.6-alpha
- Fixed concurrent Lua timer scheduling that could cause "Ref was not function" errors.
- Range and chest rewards keep their last complete values while an upgrade synchronizes, then refresh together.
- No balance changes or development hotkeys.
Update the host/server and clients. Keep your config.lua and world-settings.ini. Your UE4SS loader must support ExecuteInGameThreadWithDelay and LoopInGameThreadWithDelay; the tested Palworld fork 2281fa31 provides both.
Verified with 2,000 native timer callbacks and a real upgrade, menu close/reopen and full animation on an isolated world. The earlier intermittent native crash has not been reproduced; longer play sessions still need testing.
We'd love to hear how it works in your world! Leave a comment, share your experience or report a bug so we can investigate and improve it: https://github.com/PikouGame/Growing-Grounds/issues
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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