FastTravel Anywhere
Fast travel from the open field to destinations your character has already unlocked.
FastTravel Anywhere enables field travel when Palworld opens the world map. It keeps the original map, destination list, travel request, and server validation. The mod does not reveal the map, unlock statues, create destinations, change movement speed, or bypass multiplayer rules.
Features
- Travel to previously unlocked destinations from the open field
- Works automatically when the native world map opens
- No hotkey and no custom map interface
- Respects
bEnableFastTravel, client-mod permissions, destination unlocks, and server-side validation
- Safe defaults for mounted, airborne, swimming, and dungeon states
- Optional expert overrides in
config.lua
- Defensive behavior when a required game API or player state is unavailable
- Actionable messages in
UE4SS.log
Legacy Fast Move, Unlock-All, and Dungeon Escape features are intentionally not included.
Requirements and compatibility
- Palworld
1.0.x for Windows
- UE4SS
3.0.0 or newer
- A Palworld-compatible RE-UE4SS Experimental build is recommended
- Runtime-validated on Steam/Win64 with Palworld
1.0.1, build 24181527, and UE4SS 3.0.1
The Windows Xbox App / PC Game Pass layout is supported by the files but has not been runtime-tested for version 1.0.0. Xbox and PlayStation consoles cannot load UE4SS Lua mods.
A generic UE4SS build that does not match the installed Palworld version may crash before Lua mods are loaded.
Manual installation
- Close Palworld and PalServer completely.
- Install a Palworld-compatible UE4SS
3.0.0 or newer.
- Extract the CurseForge download.
- Copy the included AlwaysFastTravel folder into the active UE4SS Mods directory.
- Start Palworld, load a world, and open the world map.
Common locations:
Palworld\Mods\NativeMods\UE4SS\Mods\AlwaysFastTravel
Palworld\Pal\Binaries\Win64\ue4ss\Mods\AlwaysFastTravel
Palworld\Pal\Binaries\Win64\Mods\AlwaysFastTravel
The final folder must contain enabled.txt, config.lua, and Scripts\main.lua. If your loader uses mods.txt or mods.json, make sure AlwaysFastTravel is enabled there.
Use only one copy of the mod. Do not enable the CurseForge/manual and Steam Workshop editions at the same time.
Configuration
Edit AlwaysFastTravel\config.lua while Palworld is closed:
return {
Enabled = true,
EnableLogging = true,
AllowWhileMounted = false,
AllowWhileAirborne = false,
AllowWhileSwimming = false,
AllowInDungeons = false
}
The four Allow... settings are expert overrides. Enabling them can leave the player, mount, or dungeon in an invalid state after travel. Invalid values are replaced with safe defaults.
How it works
The mod changes only the native world-map dispatch parameter that controls whether fast travel is available. Before allowing field travel, it obtains fresh local player references and checks initialization, death state, movement mode, riding state, dungeon state, world settings, and multiplayer permissions.
If a required state or API is unavailable, the original value is left unchanged. Normal fast travel from a statue therefore remains available even when the mod cannot safely grant field travel.
Troubleshooting
- Only destinations already discovered and unlocked by the current character can be selected.
- By default, field travel is rejected while mounted, airborne, swimming, dead or dying, or inside a dungeon.
- Check
UE4SS.log for lines beginning with [AlwaysFastTravel].
- Do not run a manual UE4SS proxy beside Palworld's Workshop UE4SS installation.
- After a Palworld update, install a matching Palworld-compatible UE4SS release.
Credits
Version 1.0.0 rebuild and maintenance by AuronNetwork. Original concept and implementation by Yangff.
Current version: 1.0.0