The Mob Fight v1.0

Complex Multiplayer Non-Direct PvP Map

File Details

The Mob Fight v1.0 for 1.20.4.zip

  • R
  • Jul 5, 2024
  • 16.08 MB
  • 117
  • 1.20.4

File Name

The Mob Fight v1.0 for 1.20.4.zip

Supported Versions

  • 1.20.4

v1.0 Change Log

== Map ==

  1. New map "Graveyard" made by Joel20062006, Nome_Games, and Molokmpaso.
  2. New map “The Core”.
  3. Changed the location of pigman in map "desert".

== New Game Modes ==

  1. “Protect the Villager”
  • Players have a longer respawn timer, and only 5~10 points is awarded when killing a player.
  • Players have to kill the enemy villager to get 150 points.
  • When there is only one third of time left, Sudden Death will be turned on. If a team loses all three of their villagers then they loose the game.
  • There is a 3 min invincible time at the start of the match.
  1. “Elimination Mode”
  • Players cannot revive in this mode.
  • Each team is awarded some points every few minutes according to their player count.
  • If a team loses all its players, it loses the match.
  • If all time is depleted, then the team with the higher score wins.
  • There is a 3 min invincible time at the start of the match. There is also a 10-Hearts absorption effect that lasts 10 minutes.
  • You cannot trade resources for score.
  • Killing a villager gives you 2 netherite ingots instead of 1.

== Shop Item ==

  1. New item "mine". Right click to place down. Explodes when a mob comes close. Deals a lot of damage.
  2. Deleted "axe" and "sword". Instead, you will see "upgrade weapon" that upgrades both your sword and axe. Prices remain the same.
  3. Instant Heal Spell Change: Instant Heal 4 HP, regenerate 4 hp, 45s CD --> Instant Heal 6 HP, regenerate 2 hp, 75s CD.
  4. Blindness Bombing Run: Increased area and duration. Improved performance.
  5. Some price adjustments.

== Game Mechanics ==

  1. Now the more players you have, the faster dirt and ores generate.
  • The relative setting in the Admin book has also changed.
  1. There is now a "Limit Crazy Mode" option available in the admin book. Default to Off.
  • If turned on, during crazy mode players can only hold up to 5 infinite zombie arrows. Players will also obtain them at a low frequency. A maximum number of infinite zombies that can exist at the same time will also be set for both teams.
  1. “Explosion Break Blocks” option is no longer available. It is now always on since this mechanic is neccerey.
  2. A new option, “Fast Mode” is now available. Turning it on will reduce some effects and try to improve performance.
  3. TNTs that spawn very close to villagers will be bounced off. Some technology is needed to damage the enemy villager with TNTs.
  4. The "villager under attack" warning is now adjustable in the settings page in the shop.
  5. Explosions can no longer break ores, due to how ores are detected has changed.

== Mob Arrows ==

  1. Adjusted some mob arrows and their prices
  2. New Wizard Arrows. They will keep a distance from players and attack players and villagers from afar, dealing magic damage:
  • “Breeze Wizard”: The cheapest. No special effect. However it deals extra knockback.
  • “Blaze Wizard”: Shoots flaming arrows.
  • “Vomit Wizard”: Shoots bullets that causes poison and nausea.
  • “Freeze Wizard”: Shoots bullets that causes slowness. Has high damage.
  • “Dark Wizard”: Shoots bullets that causes darkness and wither.
  • “Spring Wizard”: Shoots bullets that causes weakness and mining fatigue.
  • “Teleport Wizard” (Only Through Lottery): On hit, swap its location with the target player.
  1. New Arrow “TNT Spring” (Only Through Lottery): Shoots lots of TNTs all around it.
  2. New Arrow “Dancing Zombie”: Reference to PvZ. Summon 4 backup dancers. If there are backup dancers around, the dancing zombie has a very high defence.
  3. New Arrow “MG Warrior”: Shoots arrows at very high speed (3 arrows per second or something).
  4. New Arrow “Fire Deliverer”: Every 5 seconds: Gives nearby mobs Strength I, heal them 5 hp, and stop them from attacking each other.
  5. New Arrow “Red Sand Shooter”: Bow with Power III and Punch I.
  6. New Arrow “Pusher”: Very high defence and Health. Takes no knockback. Moves slowly.
  7. New Arrow “Leaper” and “Leaping Berserker”. They leap towards nearby players every few seconds.
  8. New Arrow, diamond armored zombie and skeleton.

== Lottery ==

  1. Now dropping a netherite ingot can pull for 3 times instead of 1.
  2. Two new mob arrows mentioned above.
  3. New Item "Machine Crossbow". Can charge instantly, but can only shoot 15 times.
  4. New Item "Super Mine". A type of mine that has a larger damage and area. Can kill most mobs in the game.

== Misc ==

  1. Added a lot of new advancements
  2. Added shop preview in the lobby that allows you to look at the shop out side of the game.
  3. Changed the tutorial hub structure (Thanks Bovain).
  4. Changed some structures. Greatly improved performance.
  5. An animation will be played when a team reaches target score or killed the final villager in protect the villager mode.

== BUG Fixes ==

  1. The evil witch can summon a lot of silver fishes under extreme conditions.
  2. In thunder mode, a player can hold the sprint button to continue sprinting after a lightning goes off.
  3. Shooting a mob arrow towards a roof may cause the mob to spawn above the roof.
  4. Mobs spawning in the red side are shifted towards the center by one block.
  5. An error will occur when purchasing mob arrows with your inventory full.