File Details
The Mob Fight v1.0 for 1.20.4.zip
- R
- Jul 5, 2024
- 16.08 MB
- 117
- 1.20.4
File Name
The Mob Fight v1.0 for 1.20.4.zip
Supported Versions
- 1.20.4
v1.0 Change Log
== Map ==
- New map "Graveyard" made by Joel20062006, Nome_Games, and Molokmpaso.
- New map “The Core”.
- Changed the location of pigman in map "desert".
== New Game Modes ==
- “Protect the Villager”
- Players have a longer respawn timer, and only 5~10 points is awarded when killing a player.
- Players have to kill the enemy villager to get 150 points.
- When there is only one third of time left, Sudden Death will be turned on. If a team loses all three of their villagers then they loose the game.
- There is a 3 min invincible time at the start of the match.
- “Elimination Mode”
- Players cannot revive in this mode.
- Each team is awarded some points every few minutes according to their player count.
- If a team loses all its players, it loses the match.
- If all time is depleted, then the team with the higher score wins.
- There is a 3 min invincible time at the start of the match. There is also a 10-Hearts absorption effect that lasts 10 minutes.
- You cannot trade resources for score.
- Killing a villager gives you 2 netherite ingots instead of 1.
== Shop Item ==
- New item "mine". Right click to place down. Explodes when a mob comes close. Deals a lot of damage.
- Deleted "axe" and "sword". Instead, you will see "upgrade weapon" that upgrades both your sword and axe. Prices remain the same.
- Instant Heal Spell Change: Instant Heal 4 HP, regenerate 4 hp, 45s CD --> Instant Heal 6 HP, regenerate 2 hp, 75s CD.
- Blindness Bombing Run: Increased area and duration. Improved performance.
- Some price adjustments.
== Game Mechanics ==
- Now the more players you have, the faster dirt and ores generate.
- The relative setting in the Admin book has also changed.
- There is now a "Limit Crazy Mode" option available in the admin book. Default to Off.
- If turned on, during crazy mode players can only hold up to 5 infinite zombie arrows. Players will also obtain them at a low frequency. A maximum number of infinite zombies that can exist at the same time will also be set for both teams.
- “Explosion Break Blocks” option is no longer available. It is now always on since this mechanic is neccerey.
- A new option, “Fast Mode” is now available. Turning it on will reduce some effects and try to improve performance.
- TNTs that spawn very close to villagers will be bounced off. Some technology is needed to damage the enemy villager with TNTs.
- The "villager under attack" warning is now adjustable in the settings page in the shop.
- Explosions can no longer break ores, due to how ores are detected has changed.
== Mob Arrows ==
- Adjusted some mob arrows and their prices
- New Wizard Arrows. They will keep a distance from players and attack players and villagers from afar, dealing magic damage:
- “Breeze Wizard”: The cheapest. No special effect. However it deals extra knockback.
- “Blaze Wizard”: Shoots flaming arrows.
- “Vomit Wizard”: Shoots bullets that causes poison and nausea.
- “Freeze Wizard”: Shoots bullets that causes slowness. Has high damage.
- “Dark Wizard”: Shoots bullets that causes darkness and wither.
- “Spring Wizard”: Shoots bullets that causes weakness and mining fatigue.
- “Teleport Wizard” (Only Through Lottery): On hit, swap its location with the target player.
- New Arrow “TNT Spring” (Only Through Lottery): Shoots lots of TNTs all around it.
- New Arrow “Dancing Zombie”: Reference to PvZ. Summon 4 backup dancers. If there are backup dancers around, the dancing zombie has a very high defence.
- New Arrow “MG Warrior”: Shoots arrows at very high speed (3 arrows per second or something).
- New Arrow “Fire Deliverer”: Every 5 seconds: Gives nearby mobs Strength I, heal them 5 hp, and stop them from attacking each other.
- New Arrow “Red Sand Shooter”: Bow with Power III and Punch I.
- New Arrow “Pusher”: Very high defence and Health. Takes no knockback. Moves slowly.
- New Arrow “Leaper” and “Leaping Berserker”. They leap towards nearby players every few seconds.
- New Arrow, diamond armored zombie and skeleton.
== Lottery ==
- Now dropping a netherite ingot can pull for 3 times instead of 1.
- Two new mob arrows mentioned above.
- New Item "Machine Crossbow". Can charge instantly, but can only shoot 15 times.
- New Item "Super Mine". A type of mine that has a larger damage and area. Can kill most mobs in the game.
== Misc ==
- Added a lot of new advancements
- Added shop preview in the lobby that allows you to look at the shop out side of the game.
- Changed the tutorial hub structure (Thanks Bovain).
- Changed some structures. Greatly improved performance.
- An animation will be played when a team reaches target score or killed the final villager in protect the villager mode.
== BUG Fixes ==
- The evil witch can summon a lot of silver fishes under extreme conditions.
- In thunder mode, a player can hold the sprint button to continue sprinting after a lightning goes off.
- Shooting a mob arrow towards a roof may cause the mob to spawn above the roof.
- Mobs spawning in the red side are shifted towards the center by one block.
- An error will occur when purchasing mob arrows with your inventory full.