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The Kitatcho Laboratories - Chapter 2

15 years after the events of Chapter 1, the infamous Kitatcho Laboratories invites you to participate in 15 newly built puzzle chambers to celebrate the company's 25th anniversary.

File Details

(v1.4) The Kitatcho Laboratories 2.zip

  • R
  • Jan 27, 2025
  • 77.79 MB
  • 397
  • 1.21.4

File Name

(v1.4) The Kitatcho Laboratories 2 (1).zip

Supported Versions

  • 1.21.4

! CHANGELOG CONTAINS SPOILERS !

v1.4

  • Updated to Minecraft 1.21.4
  • Updated the redstone torch texture for parity with Chapters 1 and 3
  • Added an option in the rules to skip the map intro
  • Dozens of under-the-hood optimizations and tweaks
  • Multiplayer optimizations
  • Attractor pads now only teleport the player who shot them
  • Dropping the Kitatcho Quality Bow will give a bow to each player, but only one physical arrow can exist at a time
  • Levers will now always return to the player with the lockpick
  • The lockpick can now be passed between nearby players by dropping it
  • Remember to treat the map as a solo experience if you're playing with multiple people!
  • Added a ledge for a moving platform in Chamber 11 (Verticality)
  • Added symbols in the Chamber 12 field for colorblind accessibility
  • Adjusted the timing of a door in Chamber 14
  • Added a couple of missing plate dings in Chamber 14
  • Added a warning if the player attempts to start the map in an incompatible Minecraft version
  • Fixed piston sounds so that they play at the correct volume
  • Arrows no longer despawn
  • Updated debug menu
  • Updated map links to point to the Team Syllica website

v1.3

  • Updated to Minecraft v1.20.6
  • Roundabout, Ironworks and Verticality have been re-ordered
  • Verticality is now Chamber 11 and the others are now 9 and 10 respectively.
  • Moving platforms have gotten consistency updates
  • Now always pause when reaching the edge of a block
  • They now all use a consistent 3x3 pattern
  • Some plate delays have been recalibrated
  • Minor parity adjustments to match Chapter 3
  • Labelled all slimeballs
  • Recalibrated all effect plates (with sound effects)
  • Attractor Pads now glow
  • Dropping the bow now primarily returns the bow to your hand
  • Pressure plates now ding
  • Visibility and design QoL updates
  • Added a checkpoint in Chamber 5
  • Adjustments to moving platforms in Chamber 6
  • Fixed particle fields allowing items through
  • Fixed some slimeball and arrow duplication glitches
  • Fixed player being able to glitch themselves over railings by shooting themseves with arrows
  • Fixed an issue where moving platforms could incorrectly teleport items before they touched the platform
  • Fixed a bug in Verticality where Slimeball #1 would not always drop to the lower level
  • Added new water / lava textures
  • Added ReBrainer to map credits
  • Added a link to Ch. 3
  • Slightly optimized chunks to reduce lag

v1.2

  • Partial redesigns to Chambers 01 and 02 to make them play better
  • Made the correct order of doing things in Chamber 03 more clear
  • Partial redesign to Chamber 09 to make it more forgiving
  • Fixed another exploit found in Chamber 12
  • Reworked some textures to help build continuity for Chapter 3
  • Highlighted signs for better readability
  • Fixed a typo on a sign in Chamber 15

v1.1

  • Moving platforms now move twice as fast (Less waiting)
  • Slight redesigns to some chambers to help make them less frustrating
  • New secret room added
  • Redesigned Chamber 05
  • Fixed a broken checkpoint in Chamber 06
  • Fixed a secret that ended up causing a plot hole in the map's lore
  • Anti-Projectile Fields now behave properly when walking through them
  • Redesigned Chamber 12 to avoid exploits
  • Players can no longer glitch onto the roof of Chamber 13
  • Several "Friendly Tips" have been added to help clarify things
  • Blinking lights in the Detour area now behave as intended
  • Minor details were added to areas of the map that felt empty
  • Added player heads of members of our Discord around the map
  • Opened a previously closed door in the Test Track 09 Lobby

v1.0

  • Initial Release